Some games from the past play a lot worse in hindsight than others. What recent, decently-liked video games do you expect to suffer this curse?
Some games from the past play a lot worse in hindsight than others. What recent, decently-liked video games do you expect to suffer this curse?
Imagine if you created many systems and let players engage with them as they prefer
Imagine calling “preventing the player from fighting enemies for fun” a system.
It’s like saying not being able to open doors is a mechanic.
Nobody is preventing anybody from enjoying fights. Some people like the fights.
Enjoying the fights comes at a real cost to your materials. You can either enjoy getting into random fights, or enjoy having good weapons.
It pits resource management against fun and that’s a shit trade.