Some games from the past play a lot worse in hindsight than others. What recent, decently-liked video games do you expect to suffer this curse?

    • AlpineSteakHouse [any]@hexbear.net
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      10 months ago

      Imagine calling “preventing the player from fighting enemies for fun” a system.

      It’s like saying not being able to open doors is a mechanic.

        • AlpineSteakHouse [any]@hexbear.net
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          10 months ago

          Enjoying the fights comes at a real cost to your materials. You can either enjoy getting into random fights, or enjoy having good weapons.

          It pits resource management against fun and that’s a shit trade.