Some games from the past play a lot worse in hindsight than others. What recent, decently-liked video games do you expect to suffer this curse?

  • Awoo [she/her]@hexbear.net
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    10 months ago

    For me the moment-to-moment gameplay of BotW is significantly marred by the awful durability system, where fighting a monster is always a drain on your resources and basically never a good idea.

    I am the complete opposite. The durability system for me makes the combat considerably more interesting because it prevents me from just finding 1 single thing that works and using that. It forced me to use whatever I had available and I really enjoyed the creativity that forced on me. It’s a game that asks you to adapt.

    I get really bored in other combat systems once I’ve established a winning formula. It just becomes repetition. There’s no more cerebral element.

    • booty [he/him]@hexbear.net
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      10 months ago

      It’s not like any of the weapons in Breath of the Wild are actually different from one another though. You mash the same button with all of them until the enemy dies. BotW weapons aren’t like Dark Souls weapons or something, they’re more like ammo in an FPS. There’s never a situation where the solution is anything but “select highest damage weapon, mash Y”

      • pearable
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        10 months ago

        I find myself switching between one handed if I expect to need a shield, spear if I want range, and two handed if I’m dealing with a group of enemies. Respectively lynels since I like to parry their attacks, bats, and the two handed charge attack comes in handy a lot.