• nasi_goreng@lemmy.zip
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      10 months ago

      This reminds me of so many Japanese dev only release their games on Switch because they don’t want people to mod them.

      …especially for family-friendly games or something based off popular IP (e.g. SPYxFAMILY).

    • Rose Thorne(She/Her)@lemm.ee
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      10 months ago

      I know Skyrim has a limited selection of mods over on Xbox, but it’s really tiny compared to the PC offerings, due to hardware and file size limitations. I think Fallout 4 has some, too?

      Nothing on Sony or Nintendo’s side, as far as I’m aware.

      • Zahille7@lemmy.world
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        10 months ago

        On Xbox One at least, Skyrim and Fallout 4 both have 5gb storage caps for mods. True, no SKSE or SkyUI, but you can still get almost every other mod that’s available.

        • stardust@lemmy.ca
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          10 months ago

          On oldrim I used 30 gigs of mods like a decade ago. 5 gigs seem super low.

          • Zahille7@lemmy.world
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            10 months ago

            At least in my experience, it was my first time really modding anything. I had had access to a PC years ago when I was a small child, and I played stuff like Garry’s Mod where I’d just build crazy contractions (dare I say I got kinda good at it, who knows how much better I’d be now if I was able to keep up with it).

            After a while I lost access to the computer, but I still was able to play console games, so that’s what I mainly gamed on for a very long time, up until just a couple years ago when I finally got a PC.

            So I’d say if anything, it’s a great introductory to the possibilities of mods to console players, and like me, it may push some to actually get a PC to do more with their games. In all, I’d say it’s a positive thing regardless.