Yes, I am a patient gamer. Why do you ask?

  • Cowbee [he/him]
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    11 months ago

    Outer Worlds is a wonderful proof of concept, it only really felt shallow for so many because it stood so close to New Vegas, yet with a much smaller scope and budget.

    I cannot wait to see what the Outer Worlds 2 may look like with an actual budget and dev time! Tim Cain is a treasure, and given that the Fallout series continues to be battered with generally terrible direction I’d love TOW2 to cement TOW as a viable alternative going forward.

    • Mario_Dies.wav@lemmy.dbzer0.comOP
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      11 months ago

      Outer Worlds is a wonderful proof of concept, it only really felt shallow for so many because it stood so close to New Vegas, yet with a much smaller scope and budget.

      As someone who went in knowing nothing, I expected much more of a linear/“indie” feel. I can see how people might be disappointed if they compare it to FNV, but damn it’s been pretty good for me so far. There’s a lot more here than I expected.

      My biggest complaint is that the movement feels floaty. I feel like if they can get that right, then it would feel much better to play.

      • Cowbee [he/him]
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        11 months ago

        Yep, comparison is the thief of joy. I enjoyed my time with TOW, but felt that it realistically needed a bit more meat on its bones to gain real traction. It tries to sell itself as a long-form RPG in a bite-sized scale, it doesn’t quite work out pacing-wise.

  • ummthatguy@lemmy.world
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    11 months ago

    Fun story and characters, but they need to work on combat/UI if there’s enough interest in a sequel.

    • adhdplantdev@lemm.ee
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      11 months ago

      Plenty of people want a sequel. The next one will hopefully drop 2025. What’s wrong with combat in the game now?

      • ummthatguy@lemmy.world
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        11 months ago

        Well, considering it’s Obsidian, I applaud their characters and environments, but it feels like they’ve made no progress concerning gameplay. Of course, they have since been bought out by Microsoft. Whatever team remains, I hope they allow for a more robust style and flexibility.

          • ummthatguy@lemmy.world
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            11 months ago

            More fluidity, along the lines of Fallout 4. Increased variety of weapons, which could be tied into character/play types. A few QOL adjustments that have come to be expected these days

    • Mario_Dies.wav@lemmy.dbzer0.comOP
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      11 months ago

      Now if only the spacers choice edition I got for free on Epic wasn’t such a shitshow.

      What’s wrong with it? That’s the version I’m playing, and I haven’t had any problems whatsoever. It’s been great.

      Is there a lesbian love interest in this game?

      There seems to be so far, but time will tell how far it develops.

        • Mario_Dies.wav@lemmy.dbzer0.comOP
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          11 months ago

          Oh, I see. I haven’t experienced any framerate issues, but I’ve got a RTX3080 and Windows 10.

          I do intend to switch to Linux for my next build. I’ve already moved to it on our other PC and laptops.

            • Mario_Dies.wav@lemmy.dbzer0.comOP
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              11 months ago

              I’m thinking it’s the former because I have had it get pretty hot while playing Assassin’s Creed Odyssey, for example, but I haven’t had that happen with this one so far, and the framerates have been steady.

                • Mario_Dies.wav@lemmy.dbzer0.comOP
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                  11 months ago

                  Honestly, I’d totally have been willing to buy this, now that I’ve seen the gameplay and characters and know what it is. I went in knowing little to nothing.

                  I’d seen people reference it in passing on r/gamingcirclejerk when it was released, but I didn’t pay much attention back then.