Sure Todd, lol

  • jsdz
    link
    fedilink
    arrow-up
    1
    ·
    1 year ago

    I used to make a living hauling valuable stuff from the outer edge of low-sec in to Jita and such places. Sure it got to be pretty much routine after a while. Well, most of the time. But then it’s always possible in that game to go off and do something else instead. The experience of exploring it all for the first time though, having not yet gathered the knowledge and resources to do it in anything like safety or comfort, was fantastic. If you could just teleport instantly from one place to anywhere without significant cost it wouldn’t even be a game. I’m not saying that the mechanics of transportation should dominate every game like they do EVE, but having at least some of that sort of thing seems like a good idea in a game that’s supposed to be about exploring a space of any kind. I disable fast travel in Skyrim too. It makes things too quick and convenient.

    • Xiaz@lemmy.world
      link
      fedilink
      arrow-up
      1
      arrow-down
      1
      ·
      1 year ago

      Well, guess what? You can walk to the starport, open the door to your ship, walk into the cockpit, sit down, launch into space, target your next system navpoint, power up your grav driv, and jump to the next system. You won’t be on a planet, you will be in space. Will you find a trader? System security fighting pirates? A bounty hunter wanting to cash in on you? An old lady that wants you to come over for tea? Dunno. But you aren’t fast traveling. Genuinely the crux of your complaint has been “i dont know how it works but its bad and I dont like it”

      • jsdz
        link
        fedilink
        arrow-up
        1
        ·
        1 year ago

        As for Starfield, I don’t know whether it does that or not since I haven’t played it yet; I’d sort of like to find out

        Anyway, thanks, I guess that question is more or less answered.