• Sandra
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    fedilink
    32 years ago

    I believe linear adventures are an especially bad fit for new game masters and it’s so wack that so many “introductory adventures” are linear.

    Location sandboxes a la OSR or story/drama/collab impro can both work really well. As others are saying, it depends on what the player is looking for.

    Navigating a world of danger and rewards, vs, being a co-author/actor in an unpredictable narrative. Both styles can work.

    Unlike 90s games’ linear GM-led storytelling.