• kingthrillgore
    link
    fedilink
    arrow-up
    9
    arrow-down
    1
    ·
    6 months ago

    Maybe they can change their fortunes by not making the exact same fucking game 20 times in a row.

    Just Cause, Rage 2, Mad Max, Generation Zero, The Hunter ARE THE SAME FUCKING THING OVER AND OVER AGAIN

      • kingthrillgore
        link
        fedilink
        arrow-up
        3
        ·
        6 months ago

        All rely heavily on fetch quests as the basis of their game loop, and all of them are flavored fetch quests. I played Generation Zero and got sick of it quick, and it quickly became apparent as I played Rage 2 that this is most of the experience.

        • TheDarksteel94@sopuli.xyz
          link
          fedilink
          arrow-up
          2
          ·
          6 months ago

          Isn’t that more of a problem with game design in general though? I’d argue if you’re going with just that example then Rage 2 is the same as most MMOs. Go here, kill things, go back and deliver items, etc. Also, how are those two games similar to Just Cause or Mad Max?

          • kingthrillgore
            link
            fedilink
            arrow-up
            1
            ·
            6 months ago

            Well, for Generation Zero, I felt like the closer I got to the endgame and FNIX Rising the more obvious it got that Avalanche really expected you to do middling discovery and fetch quests to prepare, and it becomes incredibly unbalanced system wise (especially in FNIX Rising, which is tacked on crap that had no playtesting for balance). I saw a similar pattern in Rage 2.

            Generation Zero was a really, really, really bad first experience for me.

      • kingthrillgore
        link
        fedilink
        arrow-up
        1
        ·
        edit-2
        6 months ago

        I actually liked New Vegas’ open world and its a miracle it turned out the way it did, and within the span of a year. Night City too, but CDPR had a long time to get it right and I even waited a year and a half post-release.

    • [moved to hexbear]
      link
      fedilink
      arrow-up
      1
      arrow-down
      1
      ·
      6 months ago

      Just Cause 2 was their big hit, so they kept trying to make Just Cause 2 again with every subsequent game, Just Cause or otherwise.

      Lightening doesn’t strike twice.