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Cake day: July 1st, 2023

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  • Imagine an open-source, free college course where everyone gets as much time as they need and aren’t embarrased to ask whatever questions come to their minds in the middle of the lesson.

    My impression of the average student today is that they lack so much curiosity, in part because of youtube short–induced ADHD, in part because chatgpt just answers all of their homework questions for them, no effort at all, that a course like this would be functionally useless.

    This is not an issue of capitalism, detestable as it is: young people are using AI to offload the mental burden of learning. Removing money incentives doesn’t fix this.


  • I’ve seen a video about this:
    https://youtu.be/LTaQnuQY9fY?t=5m36s

    So, these are sort of confusing terms, but they have a really, really long history.

    The tl;dw: a first person is like the object in a sentence, they are a thing doing an action—speaking, perhaps. Who are they speaking to? Well, that would have to be a 2nd person. Very literally. We’re just counting bodies in the scene. If those two people were talking about someone else, that would be a 3rd person. From this, we can imagine a 4th and a 5th, but as an analytical framework, they’re not fundamentally different from 3rd, so we just consildate them into one category: collectively ‘them’. ‘I’, ‘you’, ‘they’.

    So, in order for a game to be 2nd person, it has to treat you, the literal audience-member you, as the second person in a conversation. They have to speak to you directly by breaking the 4th wall.

    Games actually do this all the time. Any time you’re asked to press the ‘A’ button, they’re speaking to ‘you’, you are the 2nd person.

    So, what does a 2nd-person camera look like? There are ways we could think about this. The video I linked presents some. But altogether, it’s probably more underwhelming than you think. These aren’t really a science as much as they are somewhat mangled metaphors for specific kinds of software or design problems. I imagine, partially from experience, that when people think about 2nd-person cameras, they’re excited about discovering a new kind of physics, sort of like learning that you can in fact take the square root of -1. It feels a bit like forbidden magic. But it’s probably more like the arcade Ridge Racer taking a booth photo of you for its leader board rankings.



  • But any close examination will reveal that the experts are having a great deal of fun on a higher level than the scrub can imagine.

    Uh, citation needed.

    I don’t like that this article seems to be written by a Type-A 22-year-old whining that none of his friends want to play Settlers of Catan with him anymore.

    There is a point to be made here about people having a self-improvement mindset, about not letting their frustrations take over, about not jumping to conclusions regarding which game tactics are unfair or not in an obvious bid to cover for some self-made injury to their self-esteem. And I would love to make that point.

    But, there is something really important that seems to be missing from this discussion entirely: sportsmanship.

    Dominating the board with move choices that are optimal but which do not respect the other players, their time, or the spirit of fair-play

    Is rude.

    This is sort of fine in an online context where anyone who doesn’t like you can find another lobby, but you would really struggle to do things like “gain a minor lead and then run out the timer” every match in the living room with six of your cousins, and you know exactly why.

    Anyway, I strongly disagree with this article, even though we might come to a lot of the same conclusions about the… pragmatism of tournament rules, or whatever.