Was this the one everyone thought was boring? Or was it The Acolyte? Or the most recent season of The Mandalorian?
I do like me some Star Wars, but it’s feeling like we’re being oversaturating us with shows.
Was this the one everyone thought was boring? Or was it The Acolyte? Or the most recent season of The Mandalorian?
I do like me some Star Wars, but it’s feeling like we’re being oversaturating us with shows.
Back when I was actively playing Overwatch (this is now years ago) people were basically using the voice and text chat to be toxic shitheads to each other. At one point I decided that I didn’t need strangers telling me to kill myself in my life, so I ditched the game and generally just play single player games now.
Not sure how others have experienced it, but the community feeling of the past that the author is alluding to is gone. If it ever was there to begin with.
I loved the first Kathy Rain so I’m super excited for this! The other game from the same developer, Whispers of a Machine, was also quite good.
I really liked this game. Felt like the perfect length for making one introspective about death.
I really love his videos! It usually starts with me thinking “I understand some of this, maybe I could do some graphics programming” and always devolves into “I am completely unable to do any graphics programming.”
Judging by that screenshot alone I can tell this is too scary for me.
It seems like the AAA publishers don’t know what to do with that type of mid-budget game that was the staple of the 2000s generation.
Spend a bit of money (not crazy much), make something fun with a bit of originality, and just put it out for sale. No complex monetisation strategy or pipeline to funnel people to subscriptions. We give you money, you give us game.
There are a lot of small issues with the integrated apps, the most recent one being the search in Apple Music failing if I type in more than one word. Another issue I’ve experienced that if I plug my USB sound card in I will have to restart any app that is capable of audio playback or they will play the audio too slowly. This bug wasn’t there before 14.6 so I don’t think it’s an issue with my hardware.
In all fairness I’ve had some other bugs that have subseqently been fixed, but it has sometimes taken years and it’s frustrating when the whole mantra used to be “it just works”. Then again, maybe it never “just worked” and I’ve just forgotten about how buggy and bad it was in the past.
This is what I get for using Apple products for many years. The qualirty of my brain has gotten worse.
I hope they spend the entire week detailing all the bugs in macOS they intend to fix. It feel like the stability and overall qualirt has gotten real bad over the years.
I’ve played 5 of the Layton games and I agree that the crossover game is the best one!
Well, yeah. Isn’t the whole point of these foolish office mandates to get people to quit? That way they can reduce their workforce without the cost and negative press of another round of layoffs.
Unsolicited or not, this is good avice. Thank you!
To be honest with you, the algorithm is pretty good. I’m a pretty active user of “not interested” and “don’t recommend this channel” so the algorithm generally shows me stuff I already like or things I may be interested in.
What I find frustrating is that there are so many extra UI blocks shoved in between regular videos. Featured current events, rentable movies, playable games, and the fucking shorts I don’t give a shit about. Since I mainly watch on mobile I also can’t just remove those sections and even when I dismiss them, YouTube decides to shove them in my face again and again.
I just want to be left alone to watch my nerdy stuff :(
Based on what the YouTube frontpage looks like when I’m not logged in I can guarantee that I will have zero interest in anything that gets hyped up on a leaderboard. But YouTube will of course malform its UI so it can constantly shove it into my face like it does with shorts.
I’ve selected “performance” in the PS5 settings, but I’ve experienced several AAA games ignoring it and having their own graphics setting that defaults to “fancy graphics” mode.
3/4 of players want performance, but publishers don’t care.
If you want something with a small footprint I would personally go for Rust, but anything that compiles to a static binary is going to be better than something that needs a dedicated runtime.
Python is what I use for small one-time scripts and utility stuff that doesn’t need to run long, but it may be worse than Java…
It’s great that Godot was in a good place when Unity had its (inevitable?) implosion. Having used both engines I think they are comparable enough that Godot was a perfect fit for small indie and casual devs to move over to without having to learn a completely new workflow. If Godot hadn’t been around I don’t know where everyone would’ve migrated to.
Coincidentally I recently watched this Basement Brothers video about the game: https://youtu.be/NTMMZq63AIw
The links all go to the OldUnreal site, so I guess Epic has just left it up to the community to keep their legacy alive. Not necessarily a bad thing, but hopefully they send some of their Fortnite fortunes over to the maintainers.