• 16 Posts
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Joined 11 months ago
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Cake day: June 29th, 2023

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  • It’s an convenient way to post about some trending topic, without creating a whole new community for something temporary. For example the eurovision sing festival, or some natural disaster that happened.

    And on the other hand, it works for expressing some personal thoughts or memes without having to adhere to a specific topic. But with random strangers instead of only your facebook friends.

    I think for these kind of needs, no other social media framework would comply better.






  • I think the need for programmers will always be there, but there might be a transition towards higher abstraction levels. This has actually always been happening: we started with much focus on assembly languages where we put in machine code, but nowadays a much less portion of programmers are involved in those and do stuff in python, java or whatever. It is not essential to know stuff about garbage collection when you are writing an application, because the compiler already does that for you.

    Programmers are there to tell a computer what to do. That includes telling a computer how to construct its own commands accordingly. So, giving instructions to an AI is also programming.




  • Yes, travel should come with a cost. Kingdom Come deliverance had a similar concept: you’d get hungry, can get ambushed, or you need to sleep at some point.

    The Gothic games introduce fast travel very late in the game, with teleporter stones. Also, they had a very densely packed map, so travelling to some other place did not really took that much time. But I think it is a nice alternative.

    I recently started playing outward and it has (practically) no fast travel. It really is refreshing, it keeps you thinking what area is best to go to next and you should keep track of your rations, carry capacity etc

    (Also, what game do you refer to with FO2?)




  • ggwithgg@feddit.nltoAsklemmyCan we simulate sound?
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    5 months ago

    What you can do, and is probably the best way to get this to work, is tackle this with machine learning. You will need lots sound samples of rocks, with details of the rock, and feed them to some (probably deep learning) model.

    Speech mimicking with AI has shown we are able to mimick voices, so I think a similar approach would work for rocks. Probably need some tuning and a bit different architecture for nice results since the application differs a bit.

    It will of course be an approximation, but that is any calculation. Since all models are wrong, but some are less wrong than others.