Trains can cross borders
Trains can cross borders
Not even considering how wrong price gouging is, is the tweet a bad rephrase of something mc Donald’s announced?
Based on the tweet alone:
Mc Donald’s said: “Wage raises cause price increases. But not all price increases are caused by wage raises”.
Everyone heard: “If there’s a price increase, it can only be due to wage increases”
I’m all for boycotting mc Donald’s, but if we’re going to call them out, let’s call them out on something that can’t be rebutted with basic reading comprehension skills.
Now, let the downvotes begin!
They don’t just hit each other. A few years ago, I was riding my bike (as in bicycle, not motorbike). A bat hit me head-on. Right on the, err, gentleman’s sausage.
I’m still waiting for super powers to appear.
The way you phrased it is not quite what the study says.
They’re not “25% likely of not divorcing” (which would mean there’s a 75% chance of divorce).
They’re “25% less likely of divorcing”
Because you’d be constantly changing your volume up and down slightly while scrolling.
AFAIK, Anonymous means that it contains no PII.
You can personalize content without sharing PII.
E.g. via preferences or settings.
I’ve not found a good alternative and I’m curious to see what is suggested.
What I’m doing for now:
You can store quite a lot with the free 15GB. And if you need more, create a new account for your wife, add it as a partner and all photos will show up as if they were on the same account.
I don’t know how many wives Google allows, I’ve only tried one so far. But if they allow polygamy, you can get a new wife whenever you run out of storage.
TL;DR tell your wife the only way to return to Google photos is for you to get more wives.
My bad, I used the wrong term because indeed, it’s not my area of expertise. I don’t really care what powers it. I just want to see that kind of game.
I love playing Diablo solo self-found, and ignoring metas as much as possible. But every new game that’s released makes it more and more difficult, because they are generally designed with the most powerful builds in mind. I.e. if you don’t follow one of a few cookie cutter builds, you’re in for a hard time and unlikely to finish the game. Having completely random items (as opposed to RNG’d items) means the focus would shift to experimenting. Which I enjoy more.
I don’t see why they would need to be “coded in”. If we can train AIs on language (including programming languages) and media, I don’t see why we would not reach a point where actual game content and mechanics are AI generated.
This is nothing for AI now:
_In a post apocalyptic roleplaying setting, I am in an abandoned electronics store. Invent a completely new, ludicrous weapon made of items I can find in the shop. Describe briefly how it is built and its effects.
You craft a “Jolt-O-Matic,” a makeshift weapon from the items found in the abandoned electronics store. To build it, you combine a car battery, several copper wires, a broken microwave’s magnetron, and an old CRT TV screen. Here’s how it works:
Construction: First, you attach the copper wires to the car battery, creating a makeshift power source. Then, you connect the other ends of the wires to the magnetron, which you’ve salvaged from the microwave. This forms the core of your weapon.
Amplification: You carefully remove the CRT TV screen and use it as a reflector to focus the microwave energy emitted by the magnetron.
Effects: When activated, the Jolt-O-Matic releases a powerful burst of concentrated microwave radiation. It can incapacitate or severely damage electronic devices and even cause minor explosions in nearby metallic objects. However, it has a limited range and may drain the car battery quickly, making it a high-risk, high-reward weapon in your post-apocalyptic adventure_.
IMHO, it’s realistic to think that we’ll soon be able to generate all the resources and code necessary to implement an AOE weapon that makes metal explode.
Or:
_In a darkmedieval fantasy roleplaying setting, I am in a cemetery. Invent a completely new, ludicrous weapon made of items I can find nearby. Describe briefly how it is built and it’s effects.
In the eerie cemetery, you stumble upon a makeshift weapon known as the “Soulshiver Spire.” It’s constructed from a weathered tombstone, a twisted iron gate, and an ethereal, glowing wisp captured within a lantern.
The tombstone serves as the hilt, providing a solid grip, while the iron gate forms the blade, jagged and menacing. The lantern, containing the captured wisp, is attached to the pommel.
When swung, the Soulshiver Spire emits an unsettling, bone-chilling wail that can paralyze foes with fear. Its blade can phase through solid objects momentarily, allowing you to strike from unexpected angles. But its most sinister power lies in the lantern: when shattered, the wisp bursts forth, sapping the life force from anyone nearby and channeling it into the wielder, granting temporary invulnerability. However, using such dark magic comes at a price, as it corrupts the wielder’s soul over time._
It’s bonkers. Afaik, you can’t procedurally-generate every item in a way that is so random and unexpected.
Oh, a Diablo or Borderlands like game where the items (loot) and their effects are AI generated.
I don’t think we’re at a point where this is possible yet. But I’d love to see the kind of random stuff the AI could come up with.
That would also mean: no more meta builds. You’d have to come up with your own build based on the unique items you got.
A settlers-like game (resource/logistics oriented RTS) using a Minecraft-like (block-based) map.
There’s a mod for that, if your platform supports mods. It’s the only one I’m running.
There are some in Luxemburg also, which the source doesn’t seem to know about. I.e. the data seems very outdated, or somewhat random.