Part of the excellent case why you shouldn’t roll for the routine. Take “town downtime activities”.
If a character is a lifetime street urchin, they should be able to find a few “safe marks” versus rolling to snag some risky but lucrative pickpockets. A talented musician doesn’t flub every 20th note, but you can certainly reward bigger rolls with bigger tips.
It’s more that it’s just more work for the DM in this case. Every time a skill check is called or considered, the DM has to reconsider if the character considers this a routine or trivial task. You can see this in the stats: if the character’s modifier is 5 or less than the DC, it’s trivial. But you also must consider even without a high mod vs DC, is this a task the character has performed hundreds of times before? I try not to come up with solutions, or utilize WOTC solutions that make a lot more work for the DM. Especially if there’s already a rule or slight tweak that makes sense and prevents this work: in this case, no crits for skill checks.
I suppose if the DM is running the game through a rigid preformed structure then yeah, having things make stuff more unpredictable is gonna be hard on the DM, but if they are already choosing to fly by the seat of their pants and roll with the incoming suggestions from the dice, it’s totally fine.
There are lots of different types of people that like to DM games. Something isn’t automatically worse for all DMs.
And that’s why you as the DM can do passive skill checks (neé “taking a 10”) for non-stressful situations. A routine landing is just 10 + ability mod (probably INT on a big plane with full FBW) + PB. It’s only with 3 of the 4 engines down, the 4th on fire, the computers are fucked, you’re trying to land the 747 on a dirt strip, and oh, there’s a hurricane when you need to actually roll for it.
Though I’m also down with Esper’s idea of every class having a limited reliable talent. So every character could pick one class skill at level 7 and one at level 14 in which they couldn’t roll under a 10. The “expert” classes (rangers, rogues, bards, and artificers) would have additional picks at levels 3, 10, and 17 with full reliable talent being their capstone feature.
Imagine if an experienced pilot crashed on every 20th landing.
Part of the excellent case why you shouldn’t roll for the routine. Take “town downtime activities”.
If a character is a lifetime street urchin, they should be able to find a few “safe marks” versus rolling to snag some risky but lucrative pickpockets. A talented musician doesn’t flub every 20th note, but you can certainly reward bigger rolls with bigger tips.
It’s more that it’s just more work for the DM in this case. Every time a skill check is called or considered, the DM has to reconsider if the character considers this a routine or trivial task. You can see this in the stats: if the character’s modifier is 5 or less than the DC, it’s trivial. But you also must consider even without a high mod vs DC, is this a task the character has performed hundreds of times before? I try not to come up with solutions, or utilize WOTC solutions that make a lot more work for the DM. Especially if there’s already a rule or slight tweak that makes sense and prevents this work: in this case, no crits for skill checks.
I suppose if the DM is running the game through a rigid preformed structure then yeah, having things make stuff more unpredictable is gonna be hard on the DM, but if they are already choosing to fly by the seat of their pants and roll with the incoming suggestions from the dice, it’s totally fine.
There are lots of different types of people that like to DM games. Something isn’t automatically worse for all DMs.
That’s why I do crit fail confirms. That way an experienced pilot only crashes every 400th landing.
That’s still far more than reality though.
D&D isn’t meant to be an accurate simulator of reality. It’s meant to be fun. If you find 1 in 400 auto failures to be unfun then don’t use it.
Indeed.
Also you can take 10 if you’re not stressed.
And that’s why you as the DM can do passive skill checks (neé “taking a 10”) for non-stressful situations. A routine landing is just 10 + ability mod (probably INT on a big plane with full FBW) + PB. It’s only with 3 of the 4 engines down, the 4th on fire, the computers are fucked, you’re trying to land the 747 on a dirt strip, and oh, there’s a hurricane when you need to actually roll for it.
Though I’m also down with Esper’s idea of every class having a limited reliable talent. So every character could pick one class skill at level 7 and one at level 14 in which they couldn’t roll under a 10. The “expert” classes (rangers, rogues, bards, and artificers) would have additional picks at levels 3, 10, and 17 with full reliable talent being their capstone feature.
Yes, but nobody plays Tarmac and Turnstiles, the game of Uneventful Travel.
It’s called Traveller.