• lntl
    link
    fedilink
    arrow-up
    1
    ·
    11 months ago

    Ghouls start with an additional +4 Int, to encourage more variety in playstyles

    I’ll def give this a few starts: would be neat to get one to the swamp

    • EpheraOPM
      link
      fedilink
      English
      arrow-up
      2
      ·
      11 months ago

      Yeah, that change is interesting. I never really thought to play a ghoul as a mage, which I guess, is what this change tries to address.

      Why specifically the swamp?

      • lntl
        link
        fedilink
        arrow-up
        2
        ·
        11 months ago

        usually my first rune branch. if i can’t get there, then my strategy isn’t working.

        more of a hueristic than anything

        • EpheraOPM
          link
          fedilink
          English
          arrow-up
          2
          ·
          11 months ago

          Ah, sounds like one would need to play consistently to develop such a heuristic.
          No, thanks. I like the thrill of just not knowing when I’ll murder yet another character via a stupid blunder. 🙃

          • lntl
            link
            fedilink
            arrow-up
            2
            arrow-down
            1
            ·
            11 months ago

            haha, my characters die very consistently

  • EpheraOPM
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    I had seen the talismans while playing on Nightly, but somehow thought, those were meant for non-sorcerers. 🙃

    I guess, they are very much still for sorcerers, as you can’t have weapons or armor…