Ghouls start with an additional +4 Int, to encourage more variety in playstyles
I’ll def give this a few starts: would be neat to get one to the swamp
Yeah, that change is interesting. I never really thought to play a ghoul as a mage, which I guess, is what this change tries to address.
Why specifically the swamp?
usually my first rune branch. if i can’t get there, then my strategy isn’t working.
more of a hueristic than anything
Ah, sounds like one would need to play consistently to develop such a heuristic.
No, thanks. I like the thrill of just not knowing when I’ll murder yet another character via a stupid blunder. 🙃haha, my characters die very consistently
I had seen the talismans while playing on Nightly, but somehow thought, those were meant for non-sorcerers. 🙃
I guess, they are very much still for sorcerers, as you can’t have weapons or armor…