“Our trademark is the freedom given to the player, but always with limits,” Kalemba tells Lega Nerd

Aye, they try to hype the idea of a main quest line as something that defines their design.

😅

Thinking back I’m not sure I want Witcher 4 to feel more like CP2077, tbh. Less, if anything.

  • echo64@lemmy.world
    link
    fedilink
    English
    arrow-up
    37
    arrow-down
    1
    ·
    1 year ago

    I know they are probably bombarded with requests for comments and interviews, but CDPR have learnt nothing from CP2077.

    they are going to over-sell this again, promising things that don’t materialize because they are dreaming of the thing now when it’s still 3-4 years away, then people are going to be disappointed when it releases and doesn’t have all the things they talk about.

    Obviously consumers haven’t learnt anything either, we eat this up, but CDPR is going to get the fallout from it.

    • zecg@lemmy.world
      link
      fedilink
      English
      arrow-up
      10
      arrow-down
      2
      ·
      edit-2
      1 year ago

      Obviously consumers haven’t learnt anything either, we eat this up, but CDPR is going to get the fallout from it.

      I waited for almost 3 years of patches and a deep discount and I’m still somewhat disappointed, it’s just three shitty ubisoft sandboxs stacked in a next gen suit.

    • dog@suppo.fi
      link
      fedilink
      English
      arrow-up
      9
      arrow-down
      3
      ·
      1 year ago

      Interestingly, if they use UE5/6, a LOT of the growing pains of Cyberpunk 2077 are immediately solved.

      They wanted long-distance, high-detail scenes, but that led to the game running like shit.

      UE5+ is excellent for that. It allows for more detail than any other engine.

      Essentially they can now actually focus on producing a GAME, rather than a next-gen engine + a game, as was the case with Cyberpunk 2077.

      So I give them the benefit of the doubt here.

      Witcher is also a world they’re highly experienced in, so they don’t really need so much worldbuilding work either.

      • echo64@lemmy.world
        link
        fedilink
        English
        arrow-up
        8
        ·
        1 year ago

        I’m talking specifically of the over-promising and under-delivering on game design. not the technical issues which is a whole separate problem that may or may not be solved by UE5

        • dog@suppo.fi
          link
          fedilink
          English
          arrow-up
          4
          arrow-down
          1
          ·
          1 year ago

          Now if only CDPR would eliminate their crunch work environment, and release games when the DEVS say it’s ready.

          If you can’t afford advertising the game prior to launch, just don’t. That’s where for example Bethesda saved a ton of money. Released “complete” games within 1-3 months of the first announcement. (Do mind I’ve lost all hope in Bethesda)

          In other hand, over-promising in terms of what’s actually currently out is fine. The issue is when you …

          1. Don’t have the devtime. (Board releasing the game way before it’s ready, because marketing is so damn expensive, and the stockholders want it now not later)
          2. Don’t have the skill. (Which means re-training all your employees constantly)
          3. Don’t have the work morale. (Which leads to talent bleed, further exaggerating point 2.)