• KoboldCoterie@pawb.social
    link
    fedilink
    English
    arrow-up
    5
    ·
    1 year ago

    If they’re interpretting ‘roguelite’ as single-session games with meta-progression between runs, then VS qualifies. I wouldn’t have called it a roguelite personally, but I can at least see where they got it from.

    • misk@sopuli.xyz
      link
      fedilink
      English
      arrow-up
      5
      ·
      1 year ago

      VS has static levels and every enemy wave is predefined. On that merit alone it can’t be a roguelike/roguelite.

      • oo1@kbin.social
        link
        fedilink
        arrow-up
        2
        ·
        1 year ago

        I think it’s more a top down shoot-em-up.
        Llike alien breed, chaos engine, or even asteroids for that matter

        • misk@sopuli.xyz
          link
          fedilink
          English
          arrow-up
          2
          ·
          edit-2
          1 year ago

          I guess the best approach is to not limit yourself to just one label. Games like Enter the Gungeon, Nuclear Throne (or even Binding of Issac for that matter) are roguelite top down shooters. Spelunky is a roguelite platformer, FTL is a roguelite tactics game.

          [warning: weird and unnecessary microgenre rambling ahead]

          And don’t get me started on metroidvanias. Dead Cells is a metroidvania roguelite. Dark Souls is a metroidvania too, but also a souls-like. Technically all souls-likes are metroidvanias. Vampire Survivor-likes or whatever we are going to call them are probably going to branch out mechanically too, if they didn’t already.

    • prole@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      I think I’ve seen VS (and games like it) called “bullet-heaven” since they’re kind of the opposite of bullet-hell in a way. I like that, since imo VS-type games are essentially a new genre separate from rogue-lites.

    • Toribor@corndog.social
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      1 year ago

      What is Vampire Survivors lacking that would more firmly define it as a roguelike? Weapon pickups are randomized, each run is short but there is meta progression as you play. I’m not disagreeing I’m just not sure what the difference really is when compared to something like Hades.

      Edit: Saw another comment referencing the lack of level randomization so that makes sense.

      • ryathal@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        I’m not really sure how they are defining terms, but to me the reason vampire survivors shouldn’t be on the list is the live until x time gameplay. A rougelite or rougelike game should have a more definite win condition.