Why is the consumer just expected to roll over and take it when a game sucks instead of the responsibility being on the publisher to release updates until the game resembles what was originally advertised? Games aren’t on ROM cartridges anymore, you can still improve the game after it’s released.
Look, No Man’s Sky set the precedent for what you’re supposed to do when your game sucks at launch. And we should expect nothing less from game studios with ten times the person-power and money.
He is saying that games that were released despite being buggy or unfinished or both will have a permanent stain in the user reception. Basically, updates cannot fix a bad first impression.
Why is the consumer just expected to roll over and take it when a game sucks instead of the responsibility being on the publisher to release updates until the game resembles what was originally advertised? Games aren’t on ROM cartridges anymore, you can still improve the game after it’s released.
Look, No Man’s Sky set the precedent for what you’re supposed to do when your game sucks at launch. And we should expect nothing less from game studios with ten times the person-power and money.
That’s not what Gaben meant.
He is saying that games that were released despite being buggy or unfinished or both will have a permanent stain in the user reception. Basically, updates cannot fix a bad first impression.
Fair enough, if that’s what he meant it’s a good point.
The problem is had the No Man’s Sky team did nothing, nobody would’ve really done anything about it.
And even now there’s people who won’t come back because of the release issues.
There’s just no incentive other than whether or not the company wants to do it, not even much of a reward for doing so.