Damn Apocalypse is a really cool Fallout 4 mod suite to make survival gameplay more interesting, but it falls victim to this and it makes me sad

Idea: Gathering meat from animals requires crafting a hunting kit at chemistry stations, encouraging vegan playthroughs that leverage settlement farms as an alternative

Too Far: All non-meat food recipes are soups that have been changed to require purified water, which is also now more costly to craft and no longer available from water purifiers (which just give dirty water now).

Idea: Split radiation into ingested radioactive particles (from food, drink, and weather) and tissue damage (environmental hazards like radioactive waste).

Too Far: All food gives ingested radiation, so you basically have to be constantly drinking liquor or slamming anti-rad drugs to counteract it or you enter a death spiral of radiation sickness. You’re telling me that EVERYONE else in the commonwealth is getting an IV drip of radaway on a regular basis just to survive??

Idea: Explosions from fusion and fission devices behave differently (i’m not entirely sure how this even works tbh)

Too Far: Robot explosions leave potent, long lasting sources of radiation that almost necessitates use of a hazmat suit unless you want to take prohibitive rad damage. THis is especially annoying when tackling Automatron, a robot focused DLC.

It’s almost enough to get me to make my own overhaul, but I’ve never modded before. Plus that next gen update is on the horizon and it would suck to put in a lot of work only to find a dependency has been permanently borked because of it (like .Net framework and Skyrim AE)

    • RION [she/her]@hexbear.netOP
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      1 year ago

      My recent experiences with modding have definitely made my perception of it more cynical. Outside of straightforward things like bug fixes, mesh/texture improvements, etc., most mods are hopelessly inferior quality-wise to professionally made games. There are exceptions, and in fact a fair few of them in the Skyrim scene like jayserpa and simonmagus, but unrepresentative exceptions nonetheless.

      It makes me feel like an asshole saying it, especially since these are hobbyists doing it for a love of the game, but it’s true, and as someone who really values cohesiveness and internal consistency in games it’s impossible to ignore

      • DayOfDoom [any, any]@hexbear.net
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        1 year ago

        I generally avoid mods now too. Especially for first-plays of games unless it’s like a MandaloreGaming-approved game-fixing mod or it’s a game where the mod is the only thing that interests me. That mod that puts the day-time Sonic Unleashed stages into Sonic Generations’ engine is the only way I was gunna’ play part of that game. A bunch of exceptions to these like Pokemon ROMhacks, etc. but yeah…

        • Comp4 [she/her]@hexbear.net
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          1 year ago

          Yeah I do the same for first playthroughs of games. I usually play them vanilla unless its a mod that fixes bugs/tech problems. If I really like a game I might play around with it with mods. I do love mods and if a game has a good modding community it can give you tons of extra playtime out of a game you like.

      • Grownbravy [they/them]@hexbear.net
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        1 year ago

        I played on a modded minecraft server and overlapping mods with stuff that solves the same problems and i hated how i would not know whats a dead end because one mod ends here and another does something else