Damn Apocalypse is a really cool Fallout 4 mod suite to make survival gameplay more interesting, but it falls victim to this and it makes me sad

Idea: Gathering meat from animals requires crafting a hunting kit at chemistry stations, encouraging vegan playthroughs that leverage settlement farms as an alternative

Too Far: All non-meat food recipes are soups that have been changed to require purified water, which is also now more costly to craft and no longer available from water purifiers (which just give dirty water now).

Idea: Split radiation into ingested radioactive particles (from food, drink, and weather) and tissue damage (environmental hazards like radioactive waste).

Too Far: All food gives ingested radiation, so you basically have to be constantly drinking liquor or slamming anti-rad drugs to counteract it or you enter a death spiral of radiation sickness. You’re telling me that EVERYONE else in the commonwealth is getting an IV drip of radaway on a regular basis just to survive??

Idea: Explosions from fusion and fission devices behave differently (i’m not entirely sure how this even works tbh)

Too Far: Robot explosions leave potent, long lasting sources of radiation that almost necessitates use of a hazmat suit unless you want to take prohibitive rad damage. THis is especially annoying when tackling Automatron, a robot focused DLC.

It’s almost enough to get me to make my own overhaul, but I’ve never modded before. Plus that next gen update is on the horizon and it would suck to put in a lot of work only to find a dependency has been permanently borked because of it (like .Net framework and Skyrim AE)

  • Infamousblt [any]@hexbear.net
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    10 months ago

    My favorite example of this is the big mod pack for Battletech. It’s full of tons of new content and lots of really great ideas executed well with tons of customization… except that they made it Dark Souls hard and refuse to let anyone change that specific aspect of it. I even made a mod that decreased the difficulty back to vanilla and posted it, and the folks who made the mod banned me from all their communities for “disrespecting their vision” or some shit and got my mod taken down from everywhere they could. Like what.

    Modders are the worst type of people in the best kind of way. Tons of free content for so many games but always one “vision” thing totally wrong and also totally unchangeable because “muh vision.” So you gotta take the good with the bad.

    • Judge_Jury [comrade/them, he/him]@hexbear.net
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      10 months ago

      Mod auteurs are bizarre to me because they’re already modding shit. You’d think they would have gotten over the idea of having their work modified before modifying people’s work

      • Infamousblt [any]@hexbear.net
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        10 months ago

        I think unfortunately a lot of them get into it because they think that there was some flaw or missing piece in the game, and THEY have the PERFECT idea about how to fix it. And then they get some attention because actually their idea wasn’t awful, and that attention goes to their head and they take it as validation that yes, in fact, they are better at designing the game than the team of people who designed the game. It just goes downhill from there