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Unpopular opinion: Decisions that make impacts on the overall plot are far less impactful than the immediate effects. Priority of branching storylines should be placed close to when the decision was made with only a couple rare decisions that affect the overall story and aren’t obvious to the player.
For example: Letting players affect first the conversation, then the scene, then characters, then the plot. And seldom the plot. Give a few different endings, sprinkle in some unique scenes or events, and you’re golden.
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But is it really Telltale or a corporate zombie pretending to be?
I’ve played and finished it. Felt very telltale like to me.
That’s great to hear. It gives me hope that The Wolf Among Us 2 will be as good as the first one.
The style definitely felt the same. QTE for action sequences and some small areas for exploration in some episodes and it still tells you what choices people have made at the end of the episode.
You’ve played the game that hasn’t been released on Steam yet?
EDIT
I should have assumed it was on other platforms.
Played it on PS5 and got it on sale a month or 2 ago. Was that question meant to be a gotcha?
Just trying to figure out how you’d have played it already. I wasn’t aware it was available on other platforms.
It was epic exclusive for a bit. It’s been out for a while.
Interesting! Thanks for the info.
Review copies exist, as well as console releases.
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I was making a game like this (my own story) and when this was announced it killed so much motivation
Edit: thanks for the support people
You should keep working on it! Your story is worth telling even if someone else wants to tell a similar one. There might not be as much overlap as you think.
We can never have enough space games, friend
Much earlier than I expected, glad I waited.
And glad it’s a niche enough IP that I have yet to see a single spoiler.
Beltalowda!