Eskating cyclist, gamer and enjoyer of anime. Probably an artist. Also I code sometimes, pretty much just to mod titanfall 2 tho.

Introverted, yet I enjoy discussion to a fault.

  • 6.67K Posts
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Joined 3 years ago
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Cake day: June 13th, 2023

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  • MentalEdge@sopuli.xyztoSelfhosted@lemmy.worldDashboard for my servers
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    18 hours ago

    I just wrote my own.

    It’s a single html file with links to all my services, served at the root of my nginx server.

    This is like v12, I’ve edited it over the years as what I host has changed. Adding the embedded searxng bar, as well as links to uptime kuma and openspeedtest.

    Stuff only I need to access is behind the "Admin Menu" button:

    And it only works via lan/vpn.

    I’d be happy to let you copy it, provided you know how to edit it for your needs.































  • I’m happy it’s in the game now.

    Neat.

    What did your initial reply do in addition to that sentiment, aside from being insulting and rude?

    Why would you write it like that?

    I know there’s little chance of a dev ever reading it. But then why would anyone else capable of empathy enjoy it, either?

    I didn’t. I’m not going to leave a reply like that to a comment of mine unchided.


  • Late? The game isn’t out yet.

    But you’re right. Better ask for a refund.

    I don’t know if you know this, but typically during development, devs prioritize working on the overrall game, over small outstanding nitpicks.

    The latter can become irrelevant at any time as the former makes sweeping changes, so it makes no sense to spend time on constant micro-adjustments, since the overrall game is going to be different a year from now, likely significantly so.

    That’s why these big balance patches are so few. They make the game more fun to play at the moment, but they’re kinda pointless if another six characters, shop or map rework is around the corner.

    Wraith’s ult just got its second rework in my memory, after imo being just plain bad for over a year. Who’s to say Shiv’s ult isn’t up in the air in the same way?

    We’re not customers yet. We’re play testers. And I don’t think you can claim that Valve isn’t doing orders of magnitude more with what they’re getting from us than most studios with their “betas” do.


  • Flawless Advance can now be interrupted. Shining Wonder’s bounce range was nerfed. Kinetic Pulse was made less annoying. Smoke Bomb T3 no longer provides invincibility, which allowed Haze to play like she had three counterspells. Shiv’s Killing Blow no longer auto-targets and must be aimed. Vindicta’s flight duration was reduced. Wardens ult isn’t as invincible anymore (it now only has resists during channel). Silvers ult now has an actual cooldown.

    Victor did get buffed. In exchange his survivability was nerfed and he is now easier to kill. He has more burst, but less of the sustain that makes him so annoying. It’s not enough yet, but I approve of the direction.

    Calico was changed so as to be less annoying to play. She’s likely to be nerfed again as the stats come in, but Valve won’t know by how much before the mechanical changes made to her kit see real play.

    All in all, multiple things that were unfun, have been addressed. There will always be stuff that is annoying. But IMO, there are now less of them.