• CleoTheWizard@lemmy.world
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      1 year ago

      Unpopular opinion: Decisions that make impacts on the overall plot are far less impactful than the immediate effects. Priority of branching storylines should be placed close to when the decision was made with only a couple rare decisions that affect the overall story and aren’t obvious to the player.

      For example: Letting players affect first the conversation, then the scene, then characters, then the plot. And seldom the plot. Give a few different endings, sprinkle in some unique scenes or events, and you’re golden.

  • ILikeBoobies@lemmy.ca
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    1 year ago

    I was making a game like this (my own story) and when this was announced it killed so much motivation

    Edit: thanks for the support people

  • neveraskedforthis@lemmy.world
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    1 year ago

    Much earlier than I expected, glad I waited.

    And glad it’s a niche enough IP that I have yet to see a single spoiler.

    Beltalowda!