Yuritopiaposadism [none/use name]@hexbear.net to games@hexbear.netEnglish · 1 year agoI mean he is right, Bethesda's Fallout has bad worldbuilding that makes generally no sense. Counterpoint: It looks cool.hexbear.netimagemessage-square98fedilinkarrow-up1161arrow-down10
arrow-up1161arrow-down1imageI mean he is right, Bethesda's Fallout has bad worldbuilding that makes generally no sense. Counterpoint: It looks cool.hexbear.netYuritopiaposadism [none/use name]@hexbear.net to games@hexbear.netEnglish · 1 year agomessage-square98fedilink
minus-squarequeermunist she/herlinkfedilinkEnglisharrow-up11arrow-down1·1 year agoOh shoot, yeah. But like, were there even more than 4? That’s not even a village or a hamlet. In terms of pure population size, they’re basically just a campsite. Something screwy is going on, so, infertility makes the most sense imo
minus-squarebarrbaric [he/him]@hexbear.netlinkfedilinkEnglisharrow-up17·1 year agoIn response, I present Todd Howard’s Razor: never attribute to subtle worldbuilding that which is adequately explained by bad worldbuilding.
minus-squarequeermunist she/herlinkfedilinkEnglisharrow-up10arrow-down1·1 year agoDoyalism is boring though! I prefer to torture a Watsonian interpretation of a setting until it makes sense, no matter how badly it’s written.
Oh shoot, yeah.
But like, were there even more than 4? That’s not even a village or a hamlet. In terms of pure population size, they’re basically just a campsite.
Something screwy is going on, so, infertility makes the most sense imo
In response, I present Todd Howard’s Razor: never attribute to subtle worldbuilding that which is adequately explained by bad worldbuilding.
Doyalism is boring though! I prefer to torture a Watsonian interpretation of a setting until it makes sense, no matter how badly it’s written.