Yuritopiaposadism [none/use name]@hexbear.net to games@hexbear.netEnglish · 1 year agoI mean he is right, Bethesda's Fallout has bad worldbuilding that makes generally no sense. Counterpoint: It looks cool.hexbear.netimagemessage-square98fedilinkarrow-up1161arrow-down10
arrow-up1161arrow-down1imageI mean he is right, Bethesda's Fallout has bad worldbuilding that makes generally no sense. Counterpoint: It looks cool.hexbear.netYuritopiaposadism [none/use name]@hexbear.net to games@hexbear.netEnglish · 1 year agomessage-square98fedilink
minus-squareDolores [love/loves]@hexbear.netlinkfedilinkEnglisharrow-up12·1 year agothe initial conceit of 200 years is probably a concession to the fact immediately during/after a nuclear war would be no fun. it seems long enough that consequences and weird shit are around, but every character wouldn’t be actively dying
the initial conceit of 200 years is probably a concession to the fact immediately during/after a nuclear war would be no fun. it seems long enough that consequences and weird shit are around, but every character wouldn’t be actively dying