Personal highlights:

Many monsters (boulder beetles, two-headed ogres, various orcs…) do less damage.

Been surprised by how hard these hit many times. 🙃

Bumping a foe while holding a ranged weapon now automatically shoots instead of asking if you want to hit the foe over the head with your bow.

Makes playing purely-ranged characters a lot less annoying.

When worshipping at a faded altar, the player is given a preview of three gods the altar might belong to.

So far, it felt ‘optimal’ to always gamble and just throw away a character when you get a bad god. Now it feels a lot more like an actual decision.