Over 10 Years After It Was Announced, Star Citizen’s Single-Player Squadron 42 Is ‘Feature Complete’ - IGN::Star Citizen developer Cloud Imperium Games has said Squadron 42, the single-player portion of its controversial space sim, is finally “feature complete”, over a decade after it was announced.
Once I can buy it, and download it, then install it, then open it, configure my settings, create my characters, and start the campaign, then, and ONLY THEN will I believe it.
I’m still not sure I would believe it at that point.
Better wait for the credits. Just to be safe.
You got to at least complete the two missions going through the elevators twice each. Then its legit.
This is the best take on here. There’s no more “just trust me bro” tolerance anymore, too many things have just turned into vaporware over the years and now until I physically see it, it doesn’t exist
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Same story here. At least we have Starfield.
Which is not much more than a loading screen simulator
Which is still better than a 15 year old incomplete early access game
I’ve heard of settling for second-best, but this one’s new.
Not trying to dig at you. If you enjoy it, awesome. I’m partly ashamed to admit I still hop into Skyrim every now and then, and it doubtless has more issues than SF.
On the topic of the thread, I backed SC in the past (goddamn I love the design of the M50) and I’m mega disappointed that they’ve handled it the way they have. Actually, one of my favorite quotes from David Mitchell kind of fits here:
I mean, these are clearly two very different games. This one actually seems to take place in space for one thing. Despite Starfield’s name.
All Starfield did was make me re-download Star Citizen lol
Very excite. Now they can start working on star citizen
Key part is that its not to start working on SC but the gate keeping of tech from sq42 to SC is open. What was showcased this weekend will start to be ported into SC.
Yeah, all the devs moving over and dedicating time to integrating already built modules with the game. Big cums
They also showed off their server meshing tech actually working, which is one of the largest hurdles for the persistent universe bit of star citizen.
This game has taken so long that it’s either money laundering, the devs are just incompetent, or they suffer from the inability to edit themselves down
I’m sure there have been mistakes, but calling them incompetent is a bit of a stretch. Yes, it’s an absolutely eye watering amount of time and money, but they are trying to make an online universe with a high level of detail in which you can move between planets and all kinds of environments completely seamlessly. If they weren’t trying to make something with such a high level of difficulty, then I suspect they would have released a finished product by now, but they are making stuff nobody has made before, at least not at this scale.
Perhaps inability to scale things back is a bit of a problem, but I think Chris Roberts realises he’s not likely to get a chance to get a basically unlimited amount of money (in game dev terms) to make the ultimate dream game he and many other people always wanted, so I’d imagine that’s the reason they are just going all out.
How come other ambitious early access type projects don’t have this problem.
Beam.ng comes to mind, it’s not complete, but the pricing is reasonable, the progress is consistent and plentiful, and the product has been in a very fun engaging state for years and years.
And beam.ng is an incredibly ambitious project aiming for very high performing and accurate solid body physics simulation.
I don’t think Star citizen would get nearly the level of hate if they had a more sensical pricing scheme. $45 +$15 for the base game, ok makes sense, but then there are multiple subscription tiers, additional 1 time lifetime versions of the subscription, different shops for different subscription levels, individual ships, insurance, a mobile game like freemium/premium model (earn credits to buy real money stuff), as well as branching the single player and multiplayer experience into standalone products.
A big ambitious game is great, but no amount of tech CEO promises will make the segmented and confusing monetization scheme seem legit. The game has raised half a billion dollars. It has already made more money than 99% of games will ever make. That’s enough money to pay 300 people 120k for the 13/14 years the game has been in development. They have the ability to have a large studio that rivals (or beats) large AAA studios in talent, and they have used more time than even the most notorious studios use to develop games.
Ah yes. Promotional ships that sell for $1000s of dollars irl that are only available in limited runs that you get to keep when the game launches into stable release.
Oops, forgot to mention that some of these ships might not ever be available outside of alpha besides for those that already own them. That means new players in stable will encounter ships they’ll never be able to own.
Most of my friends that play it say it’s a fair trade since you’re paying so much for them, but it still feels largely like a scam to me. You could do so such much better for yourself with that kind of money than just owning a digital asset.
Oh and those ships? They’re not tradeable to other players afaik.
Edit: This isn’t really fine at all and is in fact a P2W mechanic inside a game you already have to pay for up front.
All ships (will be) earnable in-game *¹, the only difference is the insurance. Currently during special events people can buy ships with “Life Time insurance” which won’t be a thing in-game.
*¹: Except special editions, which only differ in their paint job, which is totally fine IMO
How is star citizens progress not consistent and plentiful? They are pretty constantly releasing new content. Single player might be behind closed doors but the multiplayer gets all of the upgraded Tech New Missions new planet development new ships. There’s a pretty steady flow of new stuff and you only need $40 to get in.
If the only thing you’re interested in is the single player then that is unfortunate but it’s not as if they’ve delivered nothing over all this time. There is a game that is playable and has a surprising amount of content that you can go play right now
I didn’t say it wasn’t, I also was not criticizing its content.
It’s not money laundering. It’s crowdfunding as a primary business model. The point isn’t to finish the game, but to keep baiting people with carrots-on-sticks until they get sick of the grift and the money dries up.
You think you can’t use crowdfunding as a vehicle to launder money?
I can’t imagine still thinking this after seeing that the game is actually releasing…
I was coming in here to see if the positivity actually carries over to various places as I was surprised to see all the positive YouTube comments on ign, but lemmy always seems to have a extra serving of negativity in all things… Oh well.
Don’t deprive yourself of a good time, if you have the means to play it I would absolutely check out star citizen when they have their free to play events.
Infinite feature creep
Or all of the above
The devs are not incompetent. Management is.
I think devs can also be incompetent
Devs can be “incompetent” but unlike management development generally has code reviews to catch problems, maintain standards and give those “incompetent” developers feedback so the can improve. Also one incompetent developer is just one incompetent developer, there’s only so much they can fuck up. Managers tend to have no oversight while essentially having at the very least one team of developers they can incompetently lead to develop shit. The higher the incompetence the more damage they can do. Just look at Twitter, the entire company is being driven straight into ground because the one guy at the very top is a moron
I don’t know enough to be able to argue with you about that. You’re probably right I guess.
They got the same vibe going on as the 7 days to die devs.
this is a grievance i’ve needed validated for a long time. tysm
If they ever release the game Chris Roberts’ hookers and blow pre-release starship income dries up.
Cyberpunk had 11 years of development if we consider 2.0 to be the version that should have been what we got on release day.
S42 better be dam freaking legendary and rival Cyberpunk for story, gameplay, mechanics, graphics, etc. considering it’s going to likely equal the development time.
Spoiler: it won’t be.
Cyberpunk development started in 2016, so 8 years if we are counting up to now.
Wierd, the first trailer was released in 2013. They took 3 years to begin development after releasing a trailer???
EDIT:
Some more info:
https://www.theverge.com/2021/1/16/22234452/cyberpunk-2077-development-2016-pc-console-projekt-red
“full development” of the game — announced in 2012— didn’t begin until 2016.
The company “hit the reset button” on the game in 2016
up until 2016, he says, it was a third-person game.
You want it to rival Cyberpunk for story, gameplay, and mechanics? Yikes.
10+ years development and the biggest budget ever… seems pretty fair to have really high expectations.
Cyberpunk is still awful. Of course, didn’t played yet.
It’s amazing. One of the best games I’ve ever played
Well, then you probably haven’t played many games.
Cyberpunk is easily one of the best games I’ve ever played.
Good for you, guys. Still has nothing to do with my last comment
Hasnt played the game, but knows its bad? Sounds like you don’t play good games 🤔
I have, and I can confirm Cyberpunk is spectacular.
Nope. It’s excellent.
People said that this place ”wasn’t like Reddit”.
But now I’m being gaslit by angry Star Citizen fans.
How do you explain that, huh?
They are like vermin: everywhere and hard to get rid of.
So, like sand?
No, they’re not particularly dry.
Will this be Duke Nukem Forever-Space Edition?
Only if they make a full release next year. Otherwise, they’ll set a new record for slowest development cycle, assuming they finally release it. You can’t forget that Duke Nukem only actually got the medal because they actually released it.
idontbelieveyou.gif
I’ve heard this will be part of a genre Mashup, and it’ll come with a copy of Winds of Winter!
I’ll take the third book of Kingkiller Chronicles over that please.
Fucking please.
I discovered Rothfuss like a week after NotW released.
Pain.
I see what you did there.
Now another 10 years of “polish”
I’ll buy it (the premise, not necessarily the game) when I can actually buy the complete product.
So they’re going to release the game now, right?
Right?
Anakin/Padmé meme
Maybe if they didn’t spend a ton of their budget hiring random big name actors to be in a video game, they could have been done much sooner.
it’s such a wild example of feature creep, and yet it’s not quite the wildest example of Star Citizen’s feature creep. When Roberts’ funding exceeded his wildest dreams, he should’ve changed nothing from his original pitch and simply delivered that. For reference:
Original funding goal: $2 million US
Funding by end of Kickstarter campaign: well over $6 million US
If they finished the project with a $4 million surplus, great! They’d have ample budget for post-launch support, and maybe even for some free post-launch content updates to improve goodwill. If that’d gone as planned, the dude’d be sitting on a whole new generation of goodwill.
Oh, and we’d have a game like this:
Pick up jobs as a smuggler, pirate, merchant, bounty hunter, or enlist as a pilot, protecting the borders from outside threats.
A huge universe to explore, trade and adventure in
Wing Commander style single player mode, playable OFFLINE if you want
Actions of the players impact the universe and become part of its history and lore
Fully dynamic economy driven by player actions
If caught alone in an online ambush, send a distress broadcast to your friends and if they’re nearby they can jump in-system to save your bacon.
You wanted proper Newtonian mechanics. You got it! Spaceships adjust their trajectory and orientation just like the real thing.
10X the detail of current AAA games (as measured in polygons)
Range of scale never seen before in a game - ships from 27m to 1km scale, all at same level of detail
Support for Joystick, Gamepad, Mouse, Keyboard, as well as HOTAS, flight chair, rudder petals, and VR
the cardinal rule regarding “in-game purchases” is: Players who spend money purchasing in-game credits will have no advantage over players who spend time!
Instead they immediately pivoted to a pay-for-ships funding model and let the scope grow to seemingly every one of Roberts’ wildest whims
The tech demo is cool. Realization of no-loading-screen transitions from surface -> atmosphere -> orbit -> microgravity -> docking with another ship is wild. Being able to watch your pilot and gunner do a space battle from out the window, while you go walking about the ship is wild. But having it be only a tech demo for this long is so disappointing, and having the focus pivot from singleplayer-with-online to online-with-singleplayer are significant disappointments.
funding timeline: https://starcitizen.fandom.com/wiki/Crowdfunding_campaign
original pitch/campaign: https://web.archive.org/web/20121015042706/http://robertsspaceindustries.com/star-citizen/
“Why make less money when you can make more money?”
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