Trying something new, going to pin this thread as a place for beginners to ask what may or may not be stupid questions, to encourage both the asking and answering.

Depending on activity level I’ll either make a new one once in awhile or I’ll just leave this one up forever to be a place to learn and ask.

When asking a question, try to make it clear what your current knowledge level is and where you may have gaps, should help people provide more useful concise answers!

  • noneabove1182@sh.itjust.worksOPM
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    1 year ago

    If you’re using llama.cpp chances are you’re already using a quantized model, if not then yes you should be. Unfortunately without crazy fast ram you’re basically limited to 7B models if you want any amount of speed (5-10 tokens/s)

    • Alex
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      1 year ago

      Is there a standard for the suffixes? For example the OpenLlama models here: https://huggingface.co/SlyEcho/open_llama_7b_v2_gguf/tree/main have qN and and then a mix of K, M, 0 and 1 suffixes. The q I assume is the quantisation level but measured how? Does q2 mean t 2bits per weight? That seems very small - and what is it fixed float, integers?

      • noneabove1182@sh.itjust.worksOPM
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        1 year ago

        Yeah so those are mixed, definitely not putting each individual weight to 2 bits because as you said that’s very small, i don’t even think it averages out to 2 bits but more like 2.56

        You can read some details here on bits per weight: https://huggingface.co/TheBloke/LLaMa-30B-GGML/blob/8c7fb5fb46c53d98ee377f841419f1033a32301d/README.md#explanation-of-the-new-k-quant-methods

        Unfortunately this is not the whole story either, as they get further combined with other bits per weight, like q2_k is Q4_K for some of the weights and Q2_K for others, resulting in more like 2.8 bits per weight

        Generally speaking you’ll want to use Q4_K_M unless going smaller really benefits you (like you can fit the full thing on GPU)

        Also, the bigger the model you have (70B vs 7B) the lower you can go on quantization bits before it degrades to complete garbage