Shadowrun, as a counter-example that you definitely can’t dismiss as easily as the other one I gave, is a franchise that decade after decade, for better or for worse, does change. It can be a bleak, even dark setting, but it doesn’t wallow in creativity-stifling excuses like “if nothing changes, that’s actually the message. Yeah, that’s the ticket.” It also helps that there’s a lot of urban-legend style street magic and lots of color and variety so it isn’t just 1980s aesthetics forever and ever.
Shadowrun, as a counter-example that you definitely can’t dismiss as easily as the other one I gave, is a franchise that decade after decade, for better or for worse, does change. It can be a bleak, even dark setting, but it doesn’t wallow in creativity-stifling excuses like “if nothing changes, that’s actually the message. Yeah, that’s the ticket.” It also helps that there’s a lot of urban-legend style street magic and lots of color and variety so it isn’t just 1980s aesthetics forever and ever.