• dan1101@lemm.ee
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      1 year ago

      Yeah IMO Bethesda totally succeeded in terrain generation. I’ve seen so many impressive scenes. Last night I saw several eclipses and watched a huge gas giant raise up above a moon’s boulder-strewn surface, but the disc was totally black because the sun was behind it. Gradually I saw a crescent gas giant as the sun lit it up from one side.

      I think the generation tech is great there maybe should be less content on the planets IMO. Sometimes it feels too crowded and busy even though you’re way out on a remote hostile world.

      • variants@possumpat.io
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        1 year ago

        Yeah they need to populate some more and depopulate others, they shouldn’t all feel similar

        • dan1101@lemm.ee
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          1 year ago

          Yes, variety. Right now they feel like they are all ~800m apart in a grid pattern.

      • DarkThoughts@kbin.social
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        1 year ago

        They definitely put a lot of work into that and I think it paid off too. The terrain can easily hold up to actual space sims like ED & SC.
        POI density can vary greatly, some planets seem to be really packed and others barely have anything at all near your landing site. Though, given the design of the game I think it should not be too empty, because you always want at least “something” near your landing site. If the game had asset streaming for all those space sim features to actually fly around then we’d likely reduce the number of POIs drastically, because we’d be much more mobile.

    • DarkThoughts@kbin.social
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      1 year ago

      I mean, that’s what current gen AIs are as well. Though I’d rather not call them AIs either instead, maybe glorified algorithm but that’s pretty long.