cypher_greyhat@lemmy.world to Technology@lemmy.worldEnglish · 1 year agoUnity apologises.www.pcgamer.comexternal-linkmessage-square190fedilinkarrow-up1505arrow-down137cross-posted to: gamedev@programming.devgamedev@lemmy.blahaj.zonetechnology
arrow-up1468arrow-down1external-linkUnity apologises.www.pcgamer.comcypher_greyhat@lemmy.world to Technology@lemmy.worldEnglish · 1 year agomessage-square190fedilinkcross-posted to: gamedev@programming.devgamedev@lemmy.blahaj.zonetechnology
minus-squareTangent5280@lemmy.worldlinkfedilinkEnglisharrow-up2·1 year agoDepends on the scale of the game. Bigger games with multiple teams? Timescale of months. Small indie team with one dev and one artist working out of their college dorms? Much quicker.
Depends on the scale of the game. Bigger games with multiple teams? Timescale of months. Small indie team with one dev and one artist working out of their college dorms? Much quicker.