cypher_greyhat@lemmy.world to Technology@lemmy.worldEnglish · 10 months agoUnity apologises.www.pcgamer.comexternal-linkmessage-square191fedilinkarrow-up1505arrow-down137cross-posted to: gamedev@programming.devgamedev@lemmy.blahaj.zonetechnology
arrow-up1468arrow-down1external-linkUnity apologises.www.pcgamer.comcypher_greyhat@lemmy.world to Technology@lemmy.worldEnglish · 10 months agomessage-square191fedilinkcross-posted to: gamedev@programming.devgamedev@lemmy.blahaj.zonetechnology
minus-squareTangent5280@lemmy.worldlinkfedilinkEnglisharrow-up2·10 months agoDepends on the scale of the game. Bigger games with multiple teams? Timescale of months. Small indie team with one dev and one artist working out of their college dorms? Much quicker.
Depends on the scale of the game. Bigger games with multiple teams? Timescale of months. Small indie team with one dev and one artist working out of their college dorms? Much quicker.