- cross-posted to:
- gamedev@programming.dev
- technology
- technology@lemmy.world
- cross-posted to:
- gamedev@programming.dev
- technology
- technology@lemmy.world
A classic corporate nonpology: “Oh, sorry that you misunderstood us. It’s your fault that you did not get this. Because we never meant you any harm. Really, we only want your best, that’s why we will do some minor tweaks now and won’t roll out the full horror of it all until next year. Now keep giving us your money.”
Lol at an apology for the “confusion”. I don’t think you successfully confused anyone, Unity, we see exactly what you’re trying to do.
There was some confusion, because nobody knows how they’re going to track the legitimate installs over the repeat installs, the pirate copies, the install bombings, etc. However, I suspect that they don’t know themselves either.
Gaslighting villains saw the attention godot has received and saw their future. Sick, corporate psychopaths.
Unity can suck a fat chode.
They’ve shown the industry exactly who they are. Anything short of a full executive suite replacement is unacceptable, because anything short of a full executive suite replacement indicates they’re just going to try this again later after this episode has cooled down.
I feel like Unity has just cut off the top of their user funnel with this and guaranteed their slow fall into obsolescence. Large companies using Unity won’t move away immediately, neither will many indie devs currently working on projects they are too deep into to pivot. But any new game developer will either go to Unreal or Godot if they want something ready made to ship. Companies will see what all the new talent is using, and will slowly start moving away from wanting to use Unity, since their incoming employees have other skills.
It won’t be a fast death. The “leaked” cap at 4% will quiet people down and not make anyone go bankrupt, but I do think they have irreversibly hurt their future with this wild swing.