• nyoooom@lemmy.world
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    1 year ago

    I feel like that’s not how you measure a game engine usage, the large majority probably don’t install Godot via Steam, just looking at the numbers it’s a very small sample which might not represent game devs in general

      • MJBrune@lemmy.world
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        1 year ago

        Eh, I feel like the sampling is clearly biased toward those who would install a game engine through a service that auto-updates it. (Novices and hobbyists.)

        • derpgon@programming.dev
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          1 year ago

          And - thats exactly what that means…? An uptake in GODOT usage would mean novices and newbies are trying it out. Every new user is a newbie.

          • MJBrune@lemmy.world
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            1 year ago

            Sure but it doesn’t really reflect the studios switching to Godot. I think they are likely switching to unreal.

              • MJBrune@lemmy.world
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                1 year ago

                Yup just pointing that out because some folks aren’t seeing that. Not everything is an argument.

      • Cethin@lemmy.zip
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        1 year ago

        For sure an uptick, but who knows by how much? I agree this is useful for showing something, but it’s hard to know what really from this alone.

        • Knusper@feddit.de
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          1 year ago

          I imagine, Godot doesn’t collect usage data on its own. So, this is likely the best data there is…

      • alternative_factor@kbin.social
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        1 year ago

        It might mean something though, FFXIV is a classic example of a game that almost nobody plays on Steam, but its Steam charts line up somewhat well with the game’s increasing popularity especially with Shadowbringers and Endwalker. Of course you have to look at actual data to back that up, but soemtimes it can show trends.