A patent filed by Nintendo suggests that they’re working on Hall Effect style joysticks for the Switch 2 that would eliminate stick drift almost entirely.

    • kiranraine@reddthat.com
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      1 year ago

      Seriously…idk why they are so…obtuse to fixing shiz sometimes. Granted we are talking about the same company that won’t embrace fan work the same as Sega so they’re kinda backwards imo. Esp since that stuff usually isn’t making money or is free promo for the real shiz Ala streaming and reviews. They’re not very smart imo on a lot of things and seem to punish fans for having fun with shiz too much…

      • MentalEdge@sopuli.xyz
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        1 year ago

        Nintendo is absolutely one of those companies that has been breathing its own farts for too long.

        A part of me is worried that they will patent this, and then just sit on the tech forever, and kill hall-effect joysticks for good.

        • kiranraine@reddthat.com
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          1 year ago

          I mean I doubt it. Hall effects have been on the market for ages(notably the dreamcast as a few other comments reminded me). They can’t possibly stop hall effects and mods that allow them at this point XD

        • vonbaronhans@midwest.social
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          1 year ago

          You can patent a specific implementation of a technology, but not usually the principles behind that tech. Nintendo had patented this, too, but that likely has little to no effect on other hall effect joystick manufacturers.

  • Björn Tantau@swg-empire.de
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    1 year ago

    I still wonder what was so special about my N64 joysticks that I never experienced drifting. They’d recalibrate every time you turned the console on (or held some key combination) and after that were golden.

    • MurrayL@lemmy.world
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      1 year ago

      Yeah, except they were also so horribly designed that normal use literally grinds away the plastic at the base of the stick until it starts flopping around like a wet noodle.

  • morphballganon@lemmy.world
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    1 year ago

    It would be 100% possible for game devs to include an option to mitigate drift (require the stick to be pushed at least ~x% to move at all, adjustable anywhere from 10 for slight drift to 50 for extreme cases). Haven’t seen the slightest effort nor heard a peep on that.

    Bunch of people in the replies seemingly never tried to play puzzle games with drift and have no idea how much trouble it can cause. Do the puzzles in The Last Campfire with joycon drift and let me know how it goes.