Visual art, music, poetry, stories, whatever you’ve made that you were content with and have continued to like after completing it.
My website, which might be the most impractical informative website in history.
The idea started 3 years ago. I’m still irregularly updating it. Every time I see it I feel proud of myself.
I didn’t know what to expect from this going in & checked it out on my phone, and it’s honestly a lot of fun and surprisingly performant even on mobile! Except the gallery for some reason, but that may be related to the lighting used or just my phone being older (or both), lol
Regardless, it reminds me of what I’d kinda wished future websites might be like in terms of little impractical 3D spaces that are just fun to poke around.
https://on.soundcloud.com/Svz5UfWpvgW8hmFr5
I challenged myself one night to record myself improvising on my piano, after a few glasses of wine. I ended up lost in some kind of trance pouring my heart out into the keys. I’ve never been quite able to recreate it again.
I still enjoy listening to it from time to time, it’s a shame I had let a friend borrow my studio mic and just had my phone to record with at the time. Although perhaps the grainy phone recording quality is what adds to the timbre of it.
I recently released a lofi funk album that I’m still proud of. Check it out if you’re into that kind of thing: https://spotify.link/0q0xrqW3VCb
I’m listening now and enjoying it! I feel like these would be a great soundtrack for an indie game :)
Thanks so much!
My passion projects are few and far between these days. But overtime I think I’m mostly proud and happy with everything I made. I look back and understand my skill set and mood in how and why I set to make it. It’s a snapshot of my youth and I love it. I don’t have to see it I just need to think back to the experience of making it. These are paintings, short films, photographs and such.
I work in creative. The work on the other hand is a different story. Some I’m happy with how it turned out but I definitely don’t look back at it the same way as personally projects.
Glad you can look back so fondly on your body of work!
Every so often I knit an item of clothing that fits, has the right yarn, and is the right color for my complexion. It’s wonderfully satisfying, especially since most wearable knitted things take a couple- few months to finish.
I donate most of the “not my look” items. One day I hope to see one in the wild!
This is so wholesome. I love finding hand made knitted/crocheted items for my toddler when I’m shopping second hand. I always like to think that their creator would be happy to know that they’ve kept another little one looking cool and keeping warm ‘n cosy with their labour of love. :)
I’ve a decentralized music project here where all my tracks are copyleft. At the end of the day I’m sharing something in the most genuine way.
I love that term haha
I wrote and directed the audiodrama Death Inc. starting in 2020 and completed the first season in fall 2022. It’s free to stream!
Logline: Two Strangers wake up dead in an unfinished afterlife. One sees a path forward to make this wasteland a utopia, while the other desperately needs to escape back to Earth.
I used to make sports graphic edits and had them reposted by athletes and small media accounts. One time some random business actually stole one and used it as an ad in a PPV. I also made a really short kinetic typography video using an artist’s song. I posted it on my barely used Twitter account just so it could be out there but somehow the artists found it and liked the post.
I painted my profile picture a million years ago in another life (sadly back to stick figures these days). I like it enough to use it, even though it has major flaws.
My “best” work so far wasn’t even intended to become one. I had a throwaway youtube channel with eleven or so followers at the time, and got tired of having the same discussion on reddit over and over again about a certain videogame mechanic, so I decided to record myself playing the game to offer definite proof for my point. It was originally planned as a low-effort, purely spite-driven idgaf video clip that I could just link whenever the discussion popped up again instead of trying to explain stuff for the umpteenth time. It was never meant to be big, important, or fun.
It ended up spiralling into a 6 month long project that proved to be the weekly source of entertainement for 15k poeple, as my channel blew up during that project. I got a whole lot of positive feedback, massively improved my video editing skills thanks to helpful tips and tricks by the community/followers, and had a lot more fun than I originally anticipated. Sometimes I still go back and watch an episode or two, read through the comments and can’t help but smile - it just feels nice to know that I was able to entertain thousands of people for half a year with something that I also enjoyed. The world is a bad place for many, so a little reality escape and some extra dopamine every now and then can never hurt.
I recently started the same type of challenge run again for the sequel of that videogame and I’m really looking forward to the next 6 or so months ;)
Link?
Here you go: https://www.youtube.com/watch?v=SjpvtzJbnLY&list=PLy0sOa5_nRO6EC8VKIMALQ1BTfl_FiZLA
… the first few videos are in rather poor quality tho. Like I said, it was more if a “idgaf” thing when I started it. It gets better after a few videos ;)
The discussion that sparked the series was about an awkward in-game “completion” counter of which most people (kind of rightfully) assumed that it is overall game completion, when in reality it only tracks the amount of icons on the map.
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I custom designed and 3D-printed a prop from an anime I like.
This is a really cool question OP. Do you have anything you want to share?
Probably none. People Stan for gaming industry but fail to realize that animation industry is ten times worse regarding schedule and crunching. In my 20 years of working in the industry, I have never worked on/heard of a realistic schedule, 100% of times it’s always rushed in one way or another.
A TTRPG campaign I wrote and ran two decades ago for a group of friends.
I knew only a fraction of what I know now, was overambitious and railroady - it should have turned into a disaster.
Instead, things just… clicked and we had a few months of gorgeous fun. Years later, one of those friends confessed to still getting goosebumps when a key scene’s theme song plays.
(Obviously, a core reason for this working so well was that we were just a great group.)