Hi everybody! It is a pleasure for me to make my “official debut” on the forums by presenting some of my work in the past months! This is Claudia, from the Content Design team on Imperator: Rome...
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I maintain that Imperator: Rome does have a lot of potential to become one of the best in their lineup, given some time and patches.

Clunky UI and lack of polish and depth aside, I found it’s setting and ideas quite enjoyable when trying it on release, but not enough to actually pay money for it back then I guess.

A community for fans of map staring simulators of all kinds. All posts that stay on topic are welcome, be it discussions, AARs or memes. Further rules may be added if they become necessary, instance-wide rules applay.

Grand strategy wargames typically focus on a war or series of wars, often over a long period of time. Individual units or armies may not be represented; instead, attention is given to theaters of operation. The resources of the nations involved may be mobilized as part of a long-term struggle. The simulation typically involves political and economic as well as military conflict.

Examples include, most prominently, the Paradox Interactive catalogue of grand strategy games, including:

Imperator: Rome

Crusader Kings

Europa Universalis

Victoria

Hearts of Iron

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