• __v@infosec.pub
    link
    fedilink
    English
    arrow-up
    32
    arrow-down
    2
    ·
    1 year ago

    RTX On/Off feels really dishonest here given the assets swap as well.

    • pfannkuchen_gesicht@lemmy.one
      link
      fedilink
      English
      arrow-up
      11
      arrow-down
      1
      ·
      1 year ago

      that’s just part of RTX remix and somewhat the point of that tool. After all you need to get proper RTX materials in there and why not upres the assets as well while you are at it?

      • riodoro1@lemmy.world
        link
        fedilink
        English
        arrow-up
        7
        arrow-down
        2
        ·
        1 year ago

        Then id like to see the same better assets with rtx and without. Those alone would make an incredible difference.

        • pfannkuchen_gesicht@lemmy.one
          link
          fedilink
          English
          arrow-up
          4
          ·
          1 year ago

          I’m not sure how easy that is with RTX Remix. IIRC the assets aren’t actually added to the game itself, but rather they get injected into the render-pipeline.

    • beefcat@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      arrow-down
      1
      ·
      1 year ago

      You have to use new assets for these old games if you really want to make the most out of ray tracing because PBR materials are necessary to better simulate the way light and reflections bounce off a surface.

      • AdrianTheFrog@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        arrow-down
        2
        ·
        1 year ago

        I disagree that you really need to put much effort into updating the materials to get benefits from rtx. HL1 RTX looks pretty great with only the bare minimum PBR remasters, because PBR and RTX are 2 separate things that both improve a game’s look. PBR materials help rtx just as much as PBR materials help regular rendering, and rtx helps PBR materials only a little bit more than rtx helps regular materials. All of the effects used in PBR materials apply the same to regular rendering as with RTX.