• barrbaric [he/him]@hexbear.net
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    1 year ago

    Novigrad in Witcher 3 was big. Bethesda could do it if they upped procedural generation for building interiors because they insist on letting you go into every building.

    • edge [he/him]@hexbear.net
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      1 year ago

      because they insist on letting you go into every building

      It kinda sucks when you can’t. It makes the city just feel empty.

      • barrbaric [he/him]@hexbear.net
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        1 year ago

        Depends on what experience you want to go for, I suppose. Is there any interesting gameplay in a Skyrim or Oblivion that involves breaking into one of the 100 copy-pasted personal residences that aren’t part of a quest? Potentially. But I can only say that I found the radiant thieves guild quests in Riften to be a miserable grind.