I should probably preface this with that I haven’t actually had a chance to play the game yet. I’m just looking at the materials and trying to learn for now. Not to mention, it doesn’t really impact my character-designing decisions too much, but the more I think about it the more odd it is.

It being a background instead of a heritage notwithstanding, the only reason I could think of for it not making you undead(or at least having the option) was balance concerns regarding an undead player character. I mean, obviously, right? But…then I remember you can just literally play as a skeleton.
So…what’s up with that? Am I the weird one here?

    • macmacfireOP
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      1 year ago

      Hm. How much of a nerf would it actually be? Not really all that sure, and I suppose if Undead are so much weaker for some reason it would make sense(still silly and weird though, like you said).

  • Ada@lemmy.blahaj.zone
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    1 year ago

    If I had to guess (and that’s all this is), there is probably a core rules setting that stops backgrounds from changing ancestry characteristics

    • macmacfireOP
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      1 year ago

      But then why not, as briefly mentioned in the post, just make it a heritage instead? It would make more sense in general anyway. As I was looking I also saw at LEAST two other “back-from-the-dead” backgrounds, so there wouldn’t even really be anything lost.