I fired up TimeSplitters 2 for the first time in like two decades and immediately went at the aiming controls
Firing from the hip, there’s no crosshair on the screen, which would be fine, but instead of a zoomed-in aiming mode or iron sights, aiming your gun roots you in place and gives you this light gun game-like pointer crosshair. Usually, aiming in an FPS game decreases your sensitivity to make it easier to make finer adjustments but this is the opposite. The crosshair is essentially a super sensitive mouse cursor that you control with a stubby little thumbstick, and it feels terrible to use.
Halo had been out for almost a year by the time TimeSplitters 2 came out so why didn’t they just crib Bungie’s homework
I quickly went back and checked TimeSplitters: Future Perfect and sure enough, it just had a regular Halo-style crosshair as the default, called “fixed crosshair” in the options, with the old control style called “moving crosshair.” I guess by 2005 Halo had established its control scheme as the de facto standard for console FPS controls
Turok was so weird with the controls
Oh god and I so wish to play it again lol. I remember it being so good. If I were to replay i doubt I’d even be able to parse what the polygons should represent, let alone move Turok
Pretty certain all 3 PC releases have been revamped by nightdive and play really well
It is good goofy fun. I highly recommend it.
With the wealth of jay pegs we have it’s honestly surprising there’s none from Turok :thonk:
Lmao exactly what I was thinking of