My only real gripe actually might be that I think terraforming shouldn’t cost dirt. In the game, you can only plot down tiles if you have dirt that is used as currency, essentially. It’s such a boring mechanic that I use a mod to make it free.
Not a favorite game, I do still like it though, but in Stardew Valley since I’m doing a modded run currently, I think the days should be 0.5 times longer and businesses should open at 8 instead of 9. Also the tractor should be an actual in-game item. Tweak it a bit of course because it’s pretty game breaking since you get to get way more done in a day.
My main criticism of DSP is that when I played after the combat update, placing down a Planetary Shield Generator caused some kind of absurd memory leak and now I can’t play that save above 1 FPS.
Also, no symmetry or copy and paste for Dyson Sphere editing? I guess it made my first Dyson Sphere design feel almost therapeutic with the amount of menial yet satisfying work that I ended up doing, but every subsequent sphere I’ve made since then has made me bored beyond belief.
I haven’t played in a while so it’s not super fresh in my mind but there is a combo of like 4-5 mods that drastically improve performance for DSP. At late game before those mods, I was getting 5fps when on planets with factories and off-world, I might peak at 25fps. After installing those mods, it effectively doubled my max framerate and like quadrupling my lowest framerate for my last playthrough when I was converting an entire family into a white science factory. I had 2 of 8 planned wedged done when I quick, along with 3 fully made spheres and was still seeing playable framerate.
All that is to say, between that and patch updates, that leak might be resolved. I’m not totally sure since I only play without combat.
I also either hand-make spheres or copy from a blueprint so I’m not sure there. I know the sphere editor is a bit finicky.
Dyson Sphere Program is ChInEsE!!!
My only real gripe actually might be that I think terraforming shouldn’t cost dirt. In the game, you can only plot down tiles if you have dirt that is used as currency, essentially. It’s such a boring mechanic that I use a mod to make it free.
Not a favorite game, I do still like it though, but in Stardew Valley since I’m doing a modded run currently, I think the days should be 0.5 times longer and businesses should open at 8 instead of 9. Also the tractor should be an actual in-game item. Tweak it a bit of course because it’s pretty game breaking since you get to get way more done in a day.
I might add more games if I think of a few.
My main criticism of DSP is that when I played after the combat update, placing down a Planetary Shield Generator caused some kind of absurd memory leak and now I can’t play that save above 1 FPS.
Also, no symmetry or copy and paste for Dyson Sphere editing? I guess it made my first Dyson Sphere design feel almost therapeutic with the amount of menial yet satisfying work that I ended up doing, but every subsequent sphere I’ve made since then has made me bored beyond belief.
I haven’t played in a while so it’s not super fresh in my mind but there is a combo of like 4-5 mods that drastically improve performance for DSP. At late game before those mods, I was getting 5fps when on planets with factories and off-world, I might peak at 25fps. After installing those mods, it effectively doubled my max framerate and like quadrupling my lowest framerate for my last playthrough when I was converting an entire family into a white science factory. I had 2 of 8 planned wedged done when I quick, along with 3 fully made spheres and was still seeing playable framerate.
All that is to say, between that and patch updates, that leak might be resolved. I’m not totally sure since I only play without combat.
I also either hand-make spheres or copy from a blueprint so I’m not sure there. I know the sphere editor is a bit finicky.