I don’t wanna any nerds in here explaining why this is impossible I choose to believe it could be done in theory

  • kleeon [he/him, he/him]@hexbear.net
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    2 days ago

    We agree there’d be some graphical compromise, maybe we’re just disagreeing over details of the scale of that compromise and the hardware that would be ‘permittable’ by this scenario.

    I was imagining something that looks and plays almost exactly like Witcher 3 except at lower resolution, which doesn’t seem possible to me. I’d say if you simplify the graphics (replace dynamic lighting with pre-baked lightmaps, do gouraud shading instead of PBR, remove most post-processing effects etc etc) and make all models look like half-life assets, you could definitely render something at an acceptable frame rate. However asset streaming would still be a huge issue for a large and detailed open world like Witcher 3, considering memory limits and slow disk reads