Nemeski@lemm.ee to Games@sh.itjust.worksEnglish · edit-23 days ago‘Apex Legends’ Lost 70% Of Its Steam Players In 2024www.forbes.comexternal-linkmessage-square41fedilinkarrow-up1117arrow-down11
arrow-up1116arrow-down1external-link‘Apex Legends’ Lost 70% Of Its Steam Players In 2024www.forbes.comNemeski@lemm.ee to Games@sh.itjust.worksEnglish · edit-23 days agomessage-square41fedilink
minus-squareampersandrew@lemmy.worldlinkfedilinkEnglisharrow-up11·3 days agoWhenever this happens, people attribute it to some change or another, but I’m pretty sure it’s basically just inevitable. If the company’s income stream didn’t depend on an ever-present player base, I’d even say it’s normal and healthy.
minus-squareCypher@lemmy.worldlinkfedilinkEnglisharrow-up4·3 days agoThey’re all hoping for Fortnite sort of longevity as a live service game. What killed Apex for me was rampant cheating and a toxic player base. I have no idea what killed it for others.
minus-squaretaladar@sh.itjust.workslinkfedilinkEnglisharrow-up2·1 day ago a toxic player base Isn’t that basically all competitive games?
Whenever this happens, people attribute it to some change or another, but I’m pretty sure it’s basically just inevitable. If the company’s income stream didn’t depend on an ever-present player base, I’d even say it’s normal and healthy.
They’re all hoping for Fortnite sort of longevity as a live service game.
What killed Apex for me was rampant cheating and a toxic player base. I have no idea what killed it for others.
Isn’t that basically all competitive games?