Agreed. And while there are some days where my “I just want to walk as far as I can” instinct has me wishing for bigger game worlds, at the same time it can be a bad experience when the game tells you that you have to go somewhere and it’s either a slog to get there or you fast travel and skip the world entirely.
I put in about 6-8 hours and never came back. Not that it was bad or anything, but I just don’t have that kind of time and it wasn’t particularly compelling. I might try it again some day, but I didn’t really understand the hype. You deliver boxes for likes and try to not fall over while walking forever in a kinda scary sci-fi post apocalypse world. What am I missing? I heard great things about it making the journey less of a slog, but if anything, it made traveling feel like more of a slog. I just had to not fall over. It’s not like I was finding that much cool stuff along the way, just occasionally a slightly useful bridge made by some other player.
It’s definitely not for everyone, but the begining does an absolutely shit job of selling the game’s depth and the more interesting bits about the setting.
As you progress through the game you have vastly different landscape types where “hold forward and don’t tip over” isn’t enough to make it through. River deltas, canyons, mountains with and without snow, swamps, craggy wasteland strewn with boulders, open plains with enemy camps, forests, etc. You also get a decent variety of tools to use to tackle those challenges, and multiple ways to approach each one.
Do I skirt around the edges of the terrorist camp or try to speed through on a motorcycle? Should I try to defeat them to make the area easier for a while? What tools do I need to get through the terrain on the outskirts? How many ladders and climbing ropes? How am I going to carry that all with the cargo and deliver it within the time limit? What do I need to defeat them? Can I? Should I do that while I carry the cargo, risking it? Should I clear it before I take on the delivery? Should I take the time to build a zipline network and then come back later when I can just zipline through? Is there enough bandwidth for buildings that I can afford a zipline network? Should I grind out some other delivery destinations to unlock more bandwidth? Maybe I should repair the highways in the area instead and drive through? How do I get the resources I need for building this stuff? Will I do repeatable deliveries for the materials, scavenge them from lost cargo in dangerous places, fight the terrorists and take theirs? Do I take on extra difficult delivery conditions (time, cargo damage) for higher rewards? How do I deal with those additional requirements?
But again, the game does a piss poor job of demonstration any of this depth off from the begining. It also does a terrible job signposting how and when you unlock more tools. So you can grind shit out the hard way, then do one mission for someone different (that you could have done the whole time) and unlock something that would have made the grind half as difficult. Shit didn’t really “click” for me until more than 20 hours in, which is pretty unforgivable.
For anyone thinking about playing or picking it up again, my advice:
Get the deluxe edition. It has a bunch of seemingly minor QoL additions in terms of new equipment and some added functionality for old ones that make a ton of difference.
Slam through the starting area. Unless you really want to grind, just do the main quest path and ignore the side stuff. You can come back later with gear that will keep it from being such a slog. This would have cut down my “20 hours until it clicked” by a ton.
After you take the boat to the second map, you can take things slower. I reccomend focusing on the main quests until you unlock each new “hub”, then do as much side content as you’re interested in. On the second map the game does a better job of indicating the story sections in advance that you might want to grind out side content to be better prepared for.
Most of all, don’t treat Death Stranding like a normal game that’s meant to entertain and keep you hanging on for the next beat. It’s a slow, contemplative game while you grind out sidequests. I mostly play it to relax. Put a video up on my second monitor, or listen to a podcast, and deliver shit.
I really wanted to like it, but nothing about the game hooked me. The world was cool and graphics were good but the core gameplay loop was tedious. I was hoping for a more interesting or threatening world to explore. The random objects placed by “xXXgamer420xXx” didn’t help my immersion. I wonder if the game would have been as successful if Kojima’s name wasn’t attached to it.
Agreed. And while there are some days where my “I just want to walk as far as I can” instinct has me wishing for bigger game worlds, at the same time it can be a bad experience when the game tells you that you have to go somewhere and it’s either a slog to get there or you fast travel and skip the world entirely.
ever played Death Stranding?
I did, and I really liked it. I am excited to see how the sequel holds up, the trailer was so whacky I couldn’t look away.
I put in about 6-8 hours and never came back. Not that it was bad or anything, but I just don’t have that kind of time and it wasn’t particularly compelling. I might try it again some day, but I didn’t really understand the hype. You deliver boxes for likes and try to not fall over while walking forever in a kinda scary sci-fi post apocalypse world. What am I missing? I heard great things about it making the journey less of a slog, but if anything, it made traveling feel like more of a slog. I just had to not fall over. It’s not like I was finding that much cool stuff along the way, just occasionally a slightly useful bridge made by some other player.
It’s definitely not for everyone, but the begining does an absolutely shit job of selling the game’s depth and the more interesting bits about the setting.
As you progress through the game you have vastly different landscape types where “hold forward and don’t tip over” isn’t enough to make it through. River deltas, canyons, mountains with and without snow, swamps, craggy wasteland strewn with boulders, open plains with enemy camps, forests, etc. You also get a decent variety of tools to use to tackle those challenges, and multiple ways to approach each one.
Do I skirt around the edges of the terrorist camp or try to speed through on a motorcycle? Should I try to defeat them to make the area easier for a while? What tools do I need to get through the terrain on the outskirts? How many ladders and climbing ropes? How am I going to carry that all with the cargo and deliver it within the time limit? What do I need to defeat them? Can I? Should I do that while I carry the cargo, risking it? Should I clear it before I take on the delivery? Should I take the time to build a zipline network and then come back later when I can just zipline through? Is there enough bandwidth for buildings that I can afford a zipline network? Should I grind out some other delivery destinations to unlock more bandwidth? Maybe I should repair the highways in the area instead and drive through? How do I get the resources I need for building this stuff? Will I do repeatable deliveries for the materials, scavenge them from lost cargo in dangerous places, fight the terrorists and take theirs? Do I take on extra difficult delivery conditions (time, cargo damage) for higher rewards? How do I deal with those additional requirements?
But again, the game does a piss poor job of demonstration any of this depth off from the begining. It also does a terrible job signposting how and when you unlock more tools. So you can grind shit out the hard way, then do one mission for someone different (that you could have done the whole time) and unlock something that would have made the grind half as difficult. Shit didn’t really “click” for me until more than 20 hours in, which is pretty unforgivable.
For anyone thinking about playing or picking it up again, my advice:
Get the deluxe edition. It has a bunch of seemingly minor QoL additions in terms of new equipment and some added functionality for old ones that make a ton of difference.
Slam through the starting area. Unless you really want to grind, just do the main quest path and ignore the side stuff. You can come back later with gear that will keep it from being such a slog. This would have cut down my “20 hours until it clicked” by a ton.
After you take the boat to the second map, you can take things slower. I reccomend focusing on the main quests until you unlock each new “hub”, then do as much side content as you’re interested in. On the second map the game does a better job of indicating the story sections in advance that you might want to grind out side content to be better prepared for.
Most of all, don’t treat Death Stranding like a normal game that’s meant to entertain and keep you hanging on for the next beat. It’s a slow, contemplative game while you grind out sidequests. I mostly play it to relax. Put a video up on my second monitor, or listen to a podcast, and deliver shit.
I had the exact same experience and don’t know what I’m missing that everyone else loved so much. It was all just so tedious.
I really wanted to like it, but nothing about the game hooked me. The world was cool and graphics were good but the core gameplay loop was tedious. I was hoping for a more interesting or threatening world to explore. The random objects placed by “xXXgamer420xXx” didn’t help my immersion. I wonder if the game would have been as successful if Kojima’s name wasn’t attached to it.