Yuritopiaposadism [none/use name]@hexbear.net to games@hexbear.netEnglish · 6 days ago'Fallout: New Vegas' Director Cautions Devs To Avoid Making Unnecessarily 'Large' Titles:boundingintocomics.comexternal-linkmessage-square13fedilinkarrow-up144arrow-down10
arrow-up144arrow-down1external-link'Fallout: New Vegas' Director Cautions Devs To Avoid Making Unnecessarily 'Large' Titles:boundingintocomics.comYuritopiaposadism [none/use name]@hexbear.net to games@hexbear.netEnglish · 6 days agomessage-square13fedilink
minus-squareZeroHoralinkfedilinkEnglisharrow-up8·6 days ago Why aren’t I sneaking around, gathering information on targets, setting traps to whittle down a target’s bodyguards or doing anything that really involves assassinating? AC1 had that idea poorly executed, for some reason ubiflop abandoned it in AC2
AC1 had that idea poorly executed, for some reason ubiflop abandoned it in AC2