Yuritopiaposadism [none/use name]@hexbear.net to games@hexbear.netEnglish · 6 days ago'Fallout: New Vegas' Director Cautions Devs To Avoid Making Unnecessarily 'Large' Titles:boundingintocomics.comexternal-linkmessage-square13fedilinkarrow-up144arrow-down10
arrow-up144arrow-down1external-link'Fallout: New Vegas' Director Cautions Devs To Avoid Making Unnecessarily 'Large' Titles:boundingintocomics.comYuritopiaposadism [none/use name]@hexbear.net to games@hexbear.netEnglish · 6 days agomessage-square13fedilink
minus-squareCowbee [he/him, they/them]@hexbear.netlinkfedilinkEnglisharrow-up13·6 days agoDepends on the rest of the game design, I’m a big fan of proc gen in certain genres but for an RPG? Hand crafted with some tasteful repeatable randomized tasks to help with economic issues is really the way to go.
Depends on the rest of the game design, I’m a big fan of proc gen in certain genres but for an RPG? Hand crafted with some tasteful repeatable randomized tasks to help with economic issues is really the way to go.