So, Starfield was a disappointment (in my opinion). The story isn’t interesting. The lore and world-building do not make sense. The game mechanics do not mesh together. (And it doesn’t run well on the Steam Deck.)

But the promise of Starfield? The big space game? The big space RPG where you can play as Captain Reynolds type character? That’s something I can get behind. I want to traverse space, visit different planets, get lost, meet interesting characters, solve their problems, and shoot some stuff. Two games come to my mind when I think of this:

  • No Man’s Sky
  • Mass Effect

I’ve only played a few hours of No Man’s Sky, but I think it does space traversal well. To put it bluntly, flying from planet to planet without interruption is better than fast travel. But the gameplay loop did not

Mass Effect nails the space adventure side of things. You visit multiple interesting places, you meet different people with curious problems, and you solve these problems (mainly by shooting). But it’s a typical Bioware game: The places you visit are small and confined, and there are (comparatively) few of them. The space traversal is done by clicking a few buttons in a menu.

My question is: Are there any “big space games”? Are there any games that deliver on the promise of Starfield? What are your favourite sci-fi RPGs?

  • verdigris
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    12 hours ago

    Star Citizen is the only modern game that I’ve got any hope for. It’s still years from being a proper game, but in the meantime you can have a surprising amount of fun in the persistent universe, assuming you can run it at acceptable framerates.

    It gets a ton of hate, which I think is pretty unjustified given that it’s the single most ambitious gaming project ever, and the progress they’ve made with in-house tools is frankly amazing. Just don’t go dropping hundreds on ships and you won’t have anything to regret.

    • voracitude@lemmy.world
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      12 hours ago

      I believed in Chris Roberts because of Freelancer and backed it on Kickstarter, and have watched from the shadows as the story has unfolded. I occasionally dipped my toes in to see how it was coming along, but the performance was awful on midline hardware so I put it back down and waited. Now that the turmoil at the top has come out and people are leaving, I don’t hold much hope for the future of the game.

      I think the reason it gets a ton of hate is that Roberts had gone and proven that Microsoft were absolutely right to take Freelancer away from him so it could get finished. They weren’t shackling a maverick genius, they were mitigating losses from his poor leadership.

      Maybe check out Starsector by https://fractalsoftworks.com/. It’s written in Java so it runs on basically anything, and it’s 2d top-down but the detail on the ships is great. I love this game very much because it scratches most of the itches I was hoping for from Star Citizen.

      • verdigris
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        9 hours ago

        Classic no-thought throwaway line that dismisses the massive accomplishments already made. Literally, you can go play the game right now and it’s better than Elite Dangerous, for a lower price.

        • Passerby6497@lemmy.world
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          4 hours ago

          Feel free to stop by the store and purchase a thought out response for only $420.69, and it might be released in a few years.