I liked it. Main theme seems to be don’t give in to nihilism it rots your soul. Keep on keeping on

  • peppersky [he/him, any]@hexbear.net
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    5 days ago

    I played this game until I got a decent zipline network in the mountains and then stopped playing it. If the game actually had been the “post-apocalyptic postman simulator” people say it is and it gave a single fuck about the characters you are supposedly connecting, it might have been something, but all the game actually cares about is its big nonsensical “save the world” plot and gamifying the shit out of its run-of-the-mill gameplay loop. It’s not fucking art to make a gameplay loop feel “satisfying” if you have so many “number go up” mechanics (we live in a post cow-clicker world people, it’s time we see through these things).

    Doesn’t really help that the game feels like it was made for the trailers, like Kojima is just playing the hits, exactly what people expect but nothing else (lets not even speak of all the product placement and cringe ass media people who are for some reason in this game).

    edit: do kinda feel like maybe finishing it (couldn’t have been that much left to go really) and have just redownloaded it, but damn, refamiliarizing yourself with this control scheme after four years is quite a thing.