Meta sneakily introduced “Platform Integrity Attestation API” which basically calls home to see whether the user has a valid license to play.

This means that to run apps user has to have online connection to perform an integrity test. Whether it’s only a test on launch or continues call home like Denuvo-like DRMs is not yet clear. This could also mean that modified headsets could fail to pass this test essentially closing down the device for modifications that could damage “platform integrity”. Not all details are clear yet but this doesn’t look good.

Currently it’s optional and up to app developers to enable it.

  • Dr. Moose@lemmy.worldOP
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    1 year ago

    Honestly I’m not as optimistic as you are. Official API gives implicit permission for DRM. Right now if an APP did this it would be review bombed and suffer backslash. With official API it’ll slowly normalizes DRM and suddenly everything requires online.

    Quest is getting more closed with every release - remember when Facebook login was not required? The whole dev ecosystem is getting more complex with every update. This seems like an up-coming trend especially now that Quests main competition will be an extremely closed ecosystem of Apple. This will give Quest permision to basically lock down more.

    My bet is that a year in most of the apps will have this DRM though I’d love to be proven wrong. I love my Quest 2 and only use it to draw/sculpt when I travel and that would basically kill the device for me so I might be a bit over protective of my hobby here but it really sucks when you buy a thing and somebody else tells you how to use it.

    • EatMyDick@lemmy.world
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      1 year ago

      Only the nerds care. There is DRM on every damn platform or there except gog and nobody cares because it works fine and they aren’t the users who just want to steal.

      You hear about a shitty DRM implementation like once a year. This is all just noise from pirates.