That’s how I feel, and I was between SDL and just writing GL code myself.
The problem is I run Mac and OpenGL is at best neglected and is deprecated. If I use webgl and wasm I done have to worry about any of that, and they have sdl for wasm.
Edit: my game is going to be 2d and the UI isn’t going to be more complex than raylib. I’m just playing around but also building an idea I’ve had for years.
Qt is overkill if all you’re using it for is to create a window you render into, something like SDL would be better.
That’s how I feel, and I was between SDL and just writing GL code myself.
The problem is I run Mac and OpenGL is at best neglected and is deprecated. If I use webgl and wasm I done have to worry about any of that, and they have sdl for wasm.
Edit: my game is going to be 2d and the UI isn’t going to be more complex than raylib. I’m just playing around but also building an idea I’ve had for years.