I’m trying to think of ways to counter cheating through custom mods as I’ve seen used in other games I’ve played. Like changing wall textures to be transparent or invisible (easy; just don’t allow them to be modded) or player models with huge axis lines extending from them, so they clip through walls (where my question stems from).

I know I can check for custom model files being used and allow or deny connections, but if I still want players to be able to have custom shit, the next best solution I thought it was making it so a custom model still has to fit within a certain boundary of size, eliminating the huge axis lines and other fuckery cheaters might try. Is that even possible, though? I don’t think I’ve ever seen anything actually do it.

I guess this would pertain mostly to the engine so let’s just say UE5 or Unity since those are most likely what I would use.

    • kevincox
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      1 year ago

      This is one of the cases where I can see use of DRM. It could be useful to provide an optional feature where users on “verified” setups can be given a bit that makes them more likely to get matched with other verified users in matchmaking. This way if you do this verification you are less likely to encounter cheaters. If course it is critically important that failing this doesn’t send you directly into the “confirmed cheater” pool. You should land somewhere in the middle.

      Although the problem here is that just having this attestation API available is opening the doors for less user-friendly uses.