The .bat is for extracting the game data from the rom. As the readme unclearly says: you need to run the .bat to make the data files (the .OTR) you need to run the game, then you run the .exe to play.
Can’t speak to proton compatibility, but I would be surprised if they don’t release a Linux native version as well. Just give them some time, this just released and they are apparently still missing the .sh file for extracting the .otr on Mac.
These ports don’t tend to be one and done releases, they get updates/bug fixes/upgrades/additional features over time.
That is correct. Porting it to PC also unlocks other capabilities like wide-screen support, modifying/enhancing textures, no framerate lock etc. PC ports of games are awesome.
Looks like the old magazine ads for the game brought to life. That’s a combination of the Render96 3D models project and the ray tracing mod for lighting.
Ocarina of Time’s port (by the same team as this one for Star Fox 64) doesn’t have anything quite as impressive yet graphically, but there are high quality texture replacements and an import of all the enhanced 3DS models. You can also replace most of the character and enemy models with the ones used in Twilight Princess if you want. And there are a ton of great quality of life changes like letting the iron boots be mapped to the D-Pad like a normal item. Water temple isn’t anywhere as tedious anymore.
I remember sniping in Crysis 2 being a lot easier on my 3440x1440 display than in the first playthrough on FHD. Same effect in the Super Mario 64 emulation (played the original like 15 years ago on a CRT): it looks a lot easier.
The .bat is for extracting the game data from the rom. As the readme unclearly says: you need to run the .bat to make the data files (the .OTR) you need to run the game, then you run the .exe to play.
Can’t speak to proton compatibility, but I would be surprised if they don’t release a Linux native version as well. Just give them some time, this just released and they are apparently still missing the .sh file for extracting the .otr on Mac.
These ports don’t tend to be one and done releases, they get updates/bug fixes/upgrades/additional features over time.
How is this different from the rom I have backed up? Is it a standalone program and doesn’t require emulation? Is that why it’s an executable?
That is correct. Porting it to PC also unlocks other capabilities like wide-screen support, modifying/enhancing textures, no framerate lock etc. PC ports of games are awesome.
Cool thanks
A good example of what can be possible, from the Super Mario 64 PC port: https://youtu.be/Lav8wgQP9rc
Looks like the old magazine ads for the game brought to life. That’s a combination of the Render96 3D models project and the ray tracing mod for lighting.
Ocarina of Time’s port (by the same team as this one for Star Fox 64) doesn’t have anything quite as impressive yet graphically, but there are high quality texture replacements and an import of all the enhanced 3DS models. You can also replace most of the character and enemy models with the ones used in Twilight Princess if you want. And there are a ton of great quality of life changes like letting the iron boots be mapped to the D-Pad like a normal item. Water temple isn’t anywhere as tedious anymore.
I remember sniping in Crysis 2 being a lot easier on my 3440x1440 display than in the first playthrough on FHD. Same effect in the Super Mario 64 emulation (played the original like 15 years ago on a CRT): it looks a lot easier.